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Similarly, another light gun game, Resident Evil: The Darkside Chronicles (2009) was released for the Wii and features sequences set in Code: Veronica along with Resident Evil 2. [69] As with previous Resident Evil games, the story was adapted into a novel written by S. D. Perry. Also, a miniseries comic was published by DC Comics. [70]
The game revolves around the personal stories and tragedies in the Resident Evil series. The game is composed of four scenarios that retell and recapitulate the events of Resident Evil 2 and Resident Evil — Code: Veronica; A hidden scenario Darkness Falls focuses on Jack Krauser and serves as a prequel to Resident Evil 4
In April 2013, Resident Evil 4 was released on Android, but outside of Japan, it is exclusive to Samsung through Samsung Galaxy Store. [97] Capcom announced in October 2018 that Resident Evil 4 would be published for the Nintendo Switch sometime in 2019, along with releases of Resident Evil and Resident Evil Zero. [98]
Resident Evil – Code: Veronica X HD: PlayStation Network: September 27, 2011: Capcom Yes Yes Yes Yes [122] Xbox Live Marketplace: Yes Yes Yes Yes [122] Resident Evil: Dead Aim: PlayStation 2: February 13, 2003: Cavia: Yes Yes Yes Yes [123] Resident Evil: Deadly Silence: Nintendo DS: January 19, 2006: Capcom Yes Yes Yes Yes [124] Resident Evil ...
Resident Evil – Code: Veronica follows Claire as she escapes from a prison camp in the Southern Ocean and later reunites with Chris at an Umbrella research facility in Antarctica. Resident Evil 4 is set six years after the Raccoon City incident and focuses on Leon as he tries to rescue the U.S. President's daughter from a cult in Spain. [39] [40]
This is a non-diffusing subcategory of Category:Nintendo Switch games. It includes titles that can also be found in the parent category, or in diffusing subcategories of the parent. This category is for articles for various game titles made available on the Nintendo Switch via cloud -based support rather than being ported natively to the ...
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MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine.