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The Game Boy Advance SP [a] (GBA SP), released in Japan on February 14, 2003, [9] is a foldable handheld game console developed, released, and marketed by Nintendo that served as an upgraded version of the original Game Boy Advance. The "SP" in the name stands for "Special". [10]
Spin-off games in the second-generation include Pokémon Puzzle Challenge, the adaptation of Pokémon Puzzle League—a puzzle game created by Zoppf industries—made specifically for the Game Boy Color; the Nintendo 64 pet simulator Hey You, Pikachu!; the Pokémon Stadium sequel, Pokémon Stadium 2, for Nintendo 64; several Pokémon mini-games ...
The Game Boy Advance [a] (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advance .
The Game Boy Game Pak cartridges store the game's code and data using ROM chips. However, the original Game Boy's 8-bit architecture limited the CPU's access to just 32 KB of ROM at a time, restricting early games to this size. [2] Nintendo overcame this limitation with a chip called the memory bank controller (MBC) placed within the cartridge.
The original model of the Game Boy Advance Clockwise from left: A Game Boy Game Pak, a Game Boy Advance Game Pak, and a Nintendo DS Game Card. On the far right is a United States Nickel shown for scale.
[10] [11] Nintendo also introduced a pre-order program that would give those who pre-ordered the game exclusive access to a Pokémon website, a collector's tin holder, and a guide to the Battle Frontier. [10] A limited edition Game Boy Advance SP was released by Nintendo which featured a silhouette of the Pokémon Rayquaza. It was distributed ...
Game Boy Advance. This is a list of video games for the Game Boy Advance video game console that have sold or shipped at least one million copies. The best-selling games on the Game Boy Advance are Pokémon Ruby and Sapphire.
The 32-bit/64-bit era is most noted for the rise of fully 3D polygon games. While there were games prior that had used three-dimensional polygon environments, such as Virtua Racing and Virtua Fighter in the arcades and Star Fox on the Super NES, it was in this era that many game designers began to move traditionally 2D and pseudo-3D genres into 3D on video game consoles.