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The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. [1] The practice became popular in the mid-2010s on the US-based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services.
[54] [55] It went on to become the fourth highest-grossing video game of 2020 with $2.13 billion, [56] and then the eighth highest-grossing mobile game of 2021 with $1.2 billion, [57] for a total of at least $4.33 billion grossed as of 2021. In 2020 and 2021, Free Fire won the Esports Mobile Game of the Year award at the Esports Awards. [58]
The event was streamed live on YouTube and had 1.5 million peak live viewers. There was a prize pool of $300,000. In each region a total of 18 teams fought for a prize pool of $300,000. The Asian region winner was EXP Esports, the EMEA region winner was Sbornaya Chr, and the American region winner was Team Liquid. [7] [8] [9]
Facebook introduced a video streaming service, Facebook Watch to select individuals in August 2017, and to the public in January 2018. [4] [5] Facebook watch is a video-on-demand service that allows users to share content live. It allows people to upload videos that cover a wide array of topics including original comedy, drama, and news ...
HTTP Live Streaming (also known as HLS) is an HTTP-based adaptive bitrate streaming communications protocol developed by Apple Inc. and released in 2009. Support for the protocol is widespread in media players, web browsers, mobile devices, and streaming media servers.
Garena is a Singaporean game developer and publisher of free online games. [1] It is the digital entertainment arm of parent company Sea Ltd, [2] which formerly used Garena as the parent company name.
Regional lockouts in video games have been achieved by several methods, such as hardware/software authentication, slot pin-out change, differences in cartridge cases, IP blocking and online software patching. Most console video games have region encoding. The main regions are: Japan and Asia ; Americas (NTSC-U)
Mixer was an American video game live streaming platform. The service launched on January 5, 2016, as Beam , under the ownership of co-founders Matthew Salsamendi and James Boehm. The service placed an emphasis on interactivity, with low stream latency and a platform for allowing viewers to perform actions that can influence a stream.