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  2. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    For example, the following C++ code establishes an explicit inheritance relationship between classes B and A, where B is both a subclass and a subtype of A and can be used as an A wherever a B is specified (via a reference, a pointer or the object itself).

  3. Singly rooted hierarchy - Wikipedia

    en.wikipedia.org/wiki/Singly_rooted_hierarchy

    The singly rooted hierarchy, in object-oriented programming, is a characteristic of most (but not all) OOP-based programming languages.In most such languages, in fact, all classes inherit directly or indirectly from a single root, usually with a name similar to Object; all classes then form a common inheritance hierarchy.

  4. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [2]

  5. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes. When a class varies often, the features of object-oriented programming become very useful because changes to a program's code can be made easily with minimal prior knowledge about the program. The bridge pattern is useful ...

  6. Code reuse - Wikipedia

    en.wikipedia.org/wiki/Code_reuse

    Code reuse is the practice of using existing source code to develop software instead of writing new code. Software reuse is a broader term that implies using any existing software asset to develop software instead of developing it again. [1] [2]: 7 An asset that is relatively easy to reuse and offers significant value is considered highly ...

  7. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, [1] which can contain data and code: data in the form of fields (often known as attributes or properties), and code in the form of procedures (often known as methods).

  8. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  9. Class hierarchy - Wikipedia

    en.wikipedia.org/wiki/Class_hierarchy

    A class hierarchy or inheritance tree in computer science is a classification of object types, ... In object-oriented programming, a class is a template that defines ...