When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Do while loop - Wikipedia

    en.wikipedia.org/wiki/Do_while_loop

    This repeats until the condition becomes false. Do while loops check the condition after the block of code is executed. This control structure can be known as a post-test loop. This means the do-while loop is an exit-condition loop. However a while loop will test the condition before the code within the block is executed.

  3. Repeat loop - Wikipedia

    en.wikipedia.org/wiki/Repeat_loop

    Repeat loop may refer to: For loop – Commonly known as the repeat (x) { ... } loop. Do while loop – Known as the repeat { ... } until (!CONDITION) loop.

  4. Lua (programming language) - Wikipedia

    en.wikipedia.org/wiki/Lua_(programming_language)

    Lua has four types of conditional loops: the while loop, the repeat loop (similar to a do while loop), the numeric for loop and the generic for loop. --condition = true while condition do --statements end repeat --statements until condition for i = first , last , delta do --delta may be negative, allowing the for loop to count down or up ...

  5. While loop - Wikipedia

    en.wikipedia.org/wiki/While_loop

    The repeat statement repetitively executes a block of one or more statements through an until statement and continues repeating unless the condition is false. The main difference between the two is the while loop may execute zero times if the condition is initially false, the repeat-until loop always executes at least once.

  6. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    In computer science, a for-loop or for loop is a control flow statement for specifying iteration. Specifically, a for-loop functions by running a section of code repeatedly until a certain condition has been satisfied. For-loops have two parts: a header and a body. The header defines the iteration and the body is the code executed once per ...

  7. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    A loop invariant is an assertion which must be true before the first loop iteration and remain true after each iteration. This implies that when a loop terminates correctly, both the exit condition and the loop invariant are satisfied. Loop invariants are used to monitor specific properties of a loop during successive iterations.

  8. Quick time event - Wikipedia

    en.wikipedia.org/wiki/Quick_time_event

    A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.

  9. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.