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In his role as event planner for Final Fantasy VII, Akiyama was responsible for the story elements and cutscenes involving the characters Red XIII and Yuffie Kisaragi, respectively. [2] During his work as the event director of Vagrant Story , he intended to make the transitions between gameplay and event scenes as smooth as possible.
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Various Ultimania books at a Books Kinokuniya in San Francisco, California. Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details.
This template, {{Final Fantasy series}}, is to be placed on articles related to the Final Fantasy franchise. This template's initial visibility currently defaults to autocollapse, meaning that if there is another collapsible item on the page (a navbox, sidebar, or table with the collapsible attribute), it is hidden apart from its title bar; if not, it is fully visible.
Final Fantasy XII was released in 2006 for the PlayStation 2 and uses only half as many polygons as Final Fantasy X, in exchange for more advanced textures and lighting. [140] [141] It also retains the freely rotating camera from XI. Final Fantasy XIII and XIV both make use of Crystal Tools, a middleware engine developed by Square Enix. [142] [143]
Hiromichi Tanaka (田中 弘道, Tanaka Hiromichi, born January 7, 1962) is a Japanese video game developer, game producer, game director and game designer.He was Senior Vice President of Software Development at Square Enix (formerly Square) and the head of the company's Product Development Division-3.
The logo of the Final Fantasy series Final Fantasy is a media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs). The eponymous first game in the series, published in 1987, was conceived by Sakaguchi as his last-ditch effort in the game industry; the ...
Final Fantasy IV: Sound effects 1993 Secret of Mana: Background and map design 1996 Super Mario RPG: 1997 Moon: Remix RPG Adventure: Background and map design, planning 1999 UFO: A Day in the Life: Background and map design 2001 Flower, Sun, and Rain: 3D map design 2002 Shining Soul: Director, background and map design 2003 Shining Soul II: 2004