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  2. Yes, no, black, white - Wikipedia

    en.wikipedia.org/wiki/Yes,_no,_black,_white

    The game, in the most common setting, is played with two players. After deciding who will play the roles of a questioner and an answerer and agreeing to start the game, the questioner asks the answerer any question he/she wishes, and the answerer must answer truthfully to that without using any of the four forbidden words: yes, no, black or white.

  3. Situation puzzle - Wikipedia

    en.wikipedia.org/wiki/Situation_puzzle

    N/a (or stating "irrelevant") is used when a question is not applicable to the current situation or when a "yes" or "no" answer would not provide any usable information to solving the puzzle. Irrelevant, but assume yes (or no ) is used when the situation is the same regardless of what the correct answer to the question is, but assuming one ...

  4. Charlie Charlie challenge - Wikipedia

    en.wikipedia.org/wiki/Charlie_Charlie_Challenge

    The two pencil game involves crossing two pens or pencils to create a grid (with sectors labelled "yes" and "no") and then asking questions to a "supernatural entity" named "Charlie." The upper pencil is then expected to rotate to indicate the answer to such questions. The first question everyone asks by speaking into the pencils is "can we play?"

  5. Twenty questions - Wikipedia

    en.wikipedia.org/wiki/Twenty_questions

    Both games involve asking yes/no questions, but Twenty Questions places a greater premium on efficiency of questioning. A limit on their likeness to the scientific process of trying hypotheses is that a hypothesis, because of its scope, can be harder to test for truth (test for a "yes") than to test for falsity (test for a "no") or vice versa.

  6. Botticelli (game) - Wikipedia

    en.wikipedia.org/wiki/Botticelli_(game)

    Botticelli is a guessing game where one person or team thinks of a famous person and reveals the initial letter of their name, and then answers yes–no questions to allow other players to guess the identity. It requires the players to have a good knowledge of biographical details of famous people.

  7. Say Anything (party game) - Wikipedia

    en.wikipedia.org/wiki/Say_anything_(party_game)

    Once all of the answers are on the table, the Judge secretly chooses their favorite response. Each other player has two tokens to bet on the answer they think the Judge chose as their favorite. Players receive one point for each correct bet. The game ends after a set number of rounds, usually 20 or so.

  8. Template:Yes and no - Wikipedia

    en.wikipedia.org/wiki/Template:Yes_and_no

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  9. Take Your Pick! - Wikipedia

    en.wikipedia.org/wiki/Take_Your_Pick!

    During the gameplay, contestants would answer a series of questions without using the words yes or no in what was known as the "Yes-No Interlude". If they inadvertently used a 'yes' or a 'no' in answering a question, they would be gonged off the stage. If successful, however, contestants would answer more questions to win modest monetary prizes.