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  2. Video games in Indonesia - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_Indonesia

    The Indonesian Game Association (Indonesian: Asosiasi Game Indonesia), formed in 2013, acts as the industry's trade association. [20] The video games industry in Indonesia comprised 1.77% of the national creative economy (IDR 15.08 trillion) in 2015 according to Statistics Indonesia, with only 20% of developers being part of an association. [21]

  3. 2022 in video games - Wikipedia

    en.wikipedia.org/wiki/2022_in_video_games

    In the video game industry, 2022 saw the lingering effects of the COVID-19 pandemic on the industry, slowing hardware sales for most of the year as well as development delays for major titles. The industry continued its trend of acquisitions and mergers, highlighted by Microsoft announcing its plan to acquire Activision Blizzard for nearly $69 ...

  4. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization, and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. [1] The video game industry has grown from niche to ...

  5. List of largest video game companies by revenue - Wikipedia

    en.wikipedia.org/wiki/List_of_largest_video_game...

    This is a listing of largest video game publishers and developers ranked by reported revenue. Sony Interactive Entertainment is the world's largest video game company, followed by Tencent and Microsoft Gaming. [1] Out of the 59 largest video game companies, 14 are located in the United States, 11 in Japan, and 7 in South Korea and China.

  6. Category:2022 in video gaming - Wikipedia

    en.wikipedia.org/wiki/Category:2022_in_video_gaming

    Impact of the COVID-19 pandemic on the video game industry (1 C, 49 P) V. 2022 video games (402 P) Pages in category "2022 in video gaming"

  7. Indonesian Game Rating System - Wikipedia

    en.wikipedia.org/wiki/Indonesian_Game_Rating_System

    The Indonesian Game Rating System (IGRS) is a video game content rating system founded by the Indonesian Ministry of Communication and Informatics in 2016. [ 1 ] [ 2 ] There are 5 classifications of ratings based on the game content, which includes the use of alcohol, cigarettes, drugs, violence, blood, language, sexual content, etc. [ 3 ]

  8. Agate (game company) - Wikipedia

    en.wikipedia.org/wiki/Agate_(Game_Company)

    The title was showcased on Indonesia Game Show in 2008 and gave new hope to the team which drove them to start a video game company, which was founded on April 1, 2009. Seeing market condition at the time, Agate focused in flash games for a while before venturing to make advergames and service games in 2010.

  9. Category:2022 video games - Wikipedia

    en.wikipedia.org/wiki/Category:2022_video_games

    High on Life (video game) Hindsight (video game) Hokko Life; HoloCure – Save the Fans! Hooked on You: A Dead by Daylight Dating Sim; Horizon Forbidden West; House Party (video game) How Fish Is Made