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In practice, char is usually 8 bits in size and short is usually 16 bits in size (as are their unsigned counterparts). This holds true for platforms as diverse as 1990s SunOS 4 Unix, Microsoft MS-DOS , modern Linux , and Microchip MCC18 for embedded 8-bit PIC microcontrollers .
In C and C++ short, long, and long long types are required to be at least 16, 32, and 64 bits wide, respectively, but can be more. The int type is required to be at least as wide as short and at most as wide as long , and is typically the width of the word size on the processor of the machine (i.e. on a 32-bit machine it is often 32 bits wide ...
Common short integer sizes Programming language Data type name Signedness Size in bytes Minimum value Maximum value C and C++: short: signed 2 −32,767 [g] +32,767 unsigned short: unsigned 2 0 65,535 C#: short: signed 2 −32,768 +32,767 ushort: unsigned 2 0 65,535 Java: short: signed 2 −32,768 +32,767 SQL: smallint: signed 2 −32,768 +32,767
Byte, octet, minimum size of char in C99( see limits.h CHAR_BIT) −128 to +127 0 to 255 2 bytes 16 bits x86 word, minimum size of short and int in C −32,768 to +32,767 0 to 65,535 4 bytes 32 bits x86 double word, minimum size of long in C, actual size of int for most modern C compilers, [8] pointer for IA-32-compatible processors
For example, even though most implementations of C and C++ on 32-bit systems define type int to be four octets, this size may change when code is ported to a different system, breaking the code. The exception to this is the data type char , which always has the size 1 in any standards-compliant C implementation.
For Integers, the unsigned modifier defines the type to be unsigned. The default integer signedness outside bit-fields is signed, but can be set explicitly with signed modifier. By contrast, the C standard declares signed char, unsigned char, and char, to be three distinct types, but specifies that all three must have the same size and alignment.
A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.
C accommodates different sizes and signed and unsigned modes for integers by using modifiers such as long, short, signed, unsigned, etc. The exact meaning of the resulting integer type is machine-dependent, what can be guaranteed is that long int is no shorter than int and int is no shorter than short int.