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  2. Auto clicker - Wikipedia

    en.wikipedia.org/wiki/Auto_clicker

    Some clickers can be triggered to repeat recorded input. Auto clickers can be as simple as a program that simulates mouse clicking. This type of auto clicker is fairly generic and will often work alongside any other computer program running at the time and acting as though a physical mouse button is pressed. [citation needed]

  3. Repeated game - Wikipedia

    en.wikipedia.org/wiki/Repeated_game

    The most widely studied repeated games are games that are repeated an infinite number of times. In iterated prisoner's dilemma games, it is found that the preferred strategy is not to play a Nash strategy of the stage game, but to cooperate and play a socially optimum strategy.

  4. Automatic repeat request - Wikipedia

    en.wikipedia.org/wiki/Automatic_repeat_request

    Automatic repeat request (ARQ), also known as automatic repeat query, is an error-control method for data transmission that uses acknowledgements (messages sent by the receiver indicating that it has correctly received a message) and timeouts (specified periods of time allowed to elapse before an acknowledgment is to be received) to achieve ...

  5. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.

  6. Repeat instruction - Wikipedia

    en.wikipedia.org/wiki/Repeat_instruction

    In computer instruction set architectures (ISA), a repeat instruction is a machine language instruction which repeatedly executes another instruction a fixed number of times, or until some condition is met. Since it is an instruction that operates on other instructions like the execute instruction, it has been classified as a meta-instruction. [1]

  7. Repeat sign - Wikipedia

    en.wikipedia.org/wiki/Repeat_sign

    In music, a repeat sign is a sign that indicates a section should be repeated. If the piece has one repeat sign alone, then that means to repeat from the beginning, and then continue on (or stop, if the sign appears at the end of the piece). A corresponding sign facing the other way indicates where the repeat is to begin.

  8. Ditto mark - Wikipedia

    en.wikipedia.org/wiki/Ditto_mark

    The ditto mark is a shorthand sign, used mostly in hand-written text, indicating that the words or figures above it are to be repeated. [1] [2]The mark is made using "a pair of apostrophes"; [1] "a pair of marks " used underneath a word"; [3] the symbol " (quotation mark); [2] [4] or the symbol ” (right double quotation mark).

  9. Direct repeat - Wikipedia

    en.wikipedia.org/wiki/Direct_repeat

    Flanking (or terminal) repeats (terminal repeat sequences) are sequences that are repeated on both ends of a sequence, for example, the long terminal repeats (LTRs) on retroviruses. Direct terminal repeats are in the same direction and inverted terminal repeats are opposite to each other in direction.