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  2. Ryzom - Wikipedia

    en.wikipedia.org/wiki/Ryzom

    A 13GB archive containing all textures and effects, 3D models, animations, characters and clothing (but not music or sounds) was released under a CC-BY-SA-3.0 license. The commercial ongoing game-world data (story plots, quests, maps, lore, etc.) is not available for download, so as not to disrupt the fan-base. [ 19 ]

  3. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes [1] is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions.

  4. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    The main techniques used to apply facial animation to a character are: 1.) morph targets animation, 2.) bone driven animation, 3.) texture-based animation (2D or 3D), and 4.) physiological models. Morph targets (also called "blendshapes") based systems offer a fast playback as well as a high degree of fidelity of expressions.

  5. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    Joy & Heron – a typical example of realistic animation. Realism in computer animation can mean making each frame look photorealistic, in the sense that the scene is rendered to resemble a photograph or make the characters' animation believable and lifelike. [67] Computer animation can also be realistic with or without the photorealistic ...

  6. Grand Theft Auto V - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_V

    This enhanced version features an increased draw distance, finer texture details, denser traffic, upgraded weather effects, and new wildlife and vegetation. [65] It includes a new on-foot first-person view option, which required the development team to overhaul the animation system to accommodate first-person gameplay. [ 4 ]

  7. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...

  8. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  9. Middle-earth: Shadow of Mordor - Wikipedia

    en.wikipedia.org/wiki/Middle-earth:_Shadow_of_Mordor

    In this gameplay screenshot, Talion is using Celebrimbor's wraith-like abilities to defeat an enemy boss.. Middle-earth: Shadow of Mordor is a third-person open world action-adventure video game, where the player controls a ranger by the name of Talion who seeks revenge on the forces of Sauron after his family, consisting of his wife and son, are killed by those that lead them. [1]