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  2. Cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Cellular_automaton

    A cellular automaton (pl. cellular automata, abbrev. CA) is a discrete model of computation studied in automata theory. Cellular automata are also called cellular spaces, tessellation automata, homogeneous structures, cellular structures, tessellation structures, and iterative arrays. [2]

  3. Elementary cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Elementary_cellular_automaton

    Class 1: Cellular automata which rapidly converge to a uniform state. Examples are rules 0, 32, 160 and 232. Class 2: Cellular automata which rapidly converge to a repetitive or stable state. Examples are rules 4, 108, 218 and 250. Class 3: Cellular automata which appear to remain in a random state. Examples are rules 22, 30, 126, 150, 182.

  4. Rule 110 - Wikipedia

    en.wikipedia.org/wiki/Rule_110

    The Rule 110 cellular automaton (often called simply Rule 110) [a] is an elementary cellular automaton with interesting behavior on the boundary between stability and chaos. In this respect, it is similar to Conway's Game of Life .

  5. Surjunctive group - Wikipedia

    en.wikipedia.org/wiki/Surjunctive_group

    The collection of all possible states of a cellular automaton over a group can be described as the functions that map each group element to one of the symbols in the alphabet. As a finite set, the alphabet has a discrete topology , and the collection of states can be given the product topology (called a prodiscrete topology because it is the ...

  6. Category:Cellular automata - Wikipedia

    en.wikipedia.org/wiki/Category:Cellular_automata

    Pages in category "Cellular automata" The following 29 pages are in this category, out of 29 total. This list may not reflect recent changes. ...

  7. Category:Cellular automaton rules - Wikipedia

    en.wikipedia.org/wiki/Category:Cellular...

    Pages in category "Cellular automaton rules" The following 33 pages are in this category, out of 33 total. This list may not reflect recent changes. 0–9. 3D Life; A.

  8. Von Neumann cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Von_Neumann_cellular_automaton

    In von Neumann's cellular automaton, the finite state machines (or cells) are arranged in a two-dimensional Cartesian grid, and interface with the surrounding four cells. As von Neumann's cellular automaton was the first example to use this arrangement, it is known as the von Neumann neighbourhood. The set of FSAs define a cell space of ...

  9. Rule 90 - Wikipedia

    en.wikipedia.org/wiki/Rule_90

    Time-space diagram of Rule 90 with random initial conditions. Each row of pixels is a configuration of the automaton; time progresses vertically from top to bottom. In the mathematical study of cellular automata, Rule 90 is an elementary cellular automaton based on the exclusive or function. It consists of a one-dimensional array of cells, each ...