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  2. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Perfect information: A game has perfect information if it is a sequential game and every player knows the strategies chosen by the players who preceded them. Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if ...

  3. Gambling mathematics - Wikipedia

    en.wikipedia.org/wiki/Gambling_mathematics

    The mathematics of gambling is a collection of probability applications encountered in games of chance and can get included in game theory.From a mathematical point of view, the games of chance are experiments generating various types of aleatory events, and it is possible to calculate by using the properties of probability on a finite space of possibilities.

  4. Stochastic game - Wikipedia

    en.wikipedia.org/wiki/Stochastic_game

    The ingredients of a stochastic game are: a finite set of players ; a state space (either a finite set or a measurable space (,)); for each player , an action set (either a finite set or a measurable space (,)); a transition probability from , where = is the action profiles, to , where (,) is the probability that the next state is in given the current state and the current action profile ; and ...

  5. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    Separately, game theory has played a role in online algorithms; in particular, the k-server problem, which has in the past been referred to as games with moving costs and request-answer games. [125] Yao's principle is a game-theoretic technique for proving lower bounds on the computational complexity of randomized algorithms , especially online ...

  6. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    This game is a common demonstration in game theory classes. It reveals the significant heterogeneity of behaviour. [11] It is unlikely that many people will play rationally according to the Nash equilibrium. This is because the game has no strictly dominant strategy, so it requires players to consider what others will do.

  7. Martingale (probability theory) - Wikipedia

    en.wikipedia.org/wiki/Martingale_(probability...

    An unbiased random walk, in any number of dimensions, is an example of a martingale. For example, consider a 1-dimensional random walk where at each time step a move to the right or left is equally likely. A gambler's fortune (capital) is a martingale if all the betting games which the gambler plays are fair.

  8. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    So, for example, Dungeon World is meant to resemble a game of D&D so it uses the same statistics as above, whereas Monsterhearts, with its mix of teen drama and paranormal romance uses the statistics Hot, Cold, Violent, and Dark.

  9. Basketball statistics - Wikipedia

    en.wikipedia.org/wiki/Basketball_statistics

    Examples of tempo-free statistics including the following [3] [4] Pace: Possessions per game (typically ranges from 60 to 75) PPP: Points per possession, the points a team score for each possession regardless of a team's pace; TO%: Turnover percentage, the measure of how often a team loses possession of the ball before creating a scoring ...