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  2. Skillstreaming - Wikipedia

    en.wikipedia.org/wiki/Skillstreaming

    Structured learning methods deal with aggression, withdrawal, and other nonproductive actions as learned behaviors that can be changed by teaching new, alternative skills. During this time, progressive education and character education, [ 4 ] supported the teaching of values, morality, emotional functioning and values clarification, [ 5 ] moral ...

  3. Cognitive disorder - Wikipedia

    en.wikipedia.org/wiki/Cognitive_disorder

    Delirium is a type of neurocognitive disorder that develops rapidly over a short period of time. Delirium may be described using many other terms, including: encephalopathy, altered mental status, altered level of consciousness, acute mental status change, and brain failure.

  4. Challenging behaviour - Wikipedia

    en.wikipedia.org/wiki/Challenging_behaviour

    Challenging behaviour, also known as behaviours which challenge, is defined as "culturally abnormal behaviour(s) of such intensity, frequency or duration that the physical safety of the person or others is placed in serious jeopardy, or behaviour which is likely to seriously limit or deny access to the use of ordinary community facilities".

  5. Executive functions - Wikipedia

    en.wikipedia.org/wiki/Executive_functions

    In cognitive science and neuropsychology, executive functions (collectively referred to as executive function and cognitive control) are a set of cognitive processes that support goal-directed behavior, by regulating thoughts and actions through cognitive control, selecting and successfully monitoring actions that facilitate the attainment of chosen objectives.

  6. Dementia - Wikipedia

    en.wikipedia.org/wiki/Dementia

    This is an accepted version of this page This is the latest accepted revision, reviewed on 3 February 2025. Long-term brain disorders causing impaired memory, thinking and behavior This article is about the cognitive disorder. For other uses, see Dementia (disambiguation). "Senile" and "Demented" redirect here. For other uses, see Senile (disambiguation) and Demented (disambiguation). Medical ...

  7. Classroom management - Wikipedia

    en.wikipedia.org/wiki/Classroom_management

    The Good Behavior Game (GBG) is a "classroom-level approach to behavior management" [26] that was originally used in 1969 by Barrish, Saunders, and Wolf. The Game entails the class earning access to a reward or losing a reward, given that all members of the class engage in some type of behavior (or did not exceed a certain amount of undesired ...

  8. Child Behavior Checklist - Wikipedia

    en.wikipedia.org/wiki/Child_Behavior_Checklist

    The Child Behavior Checklist (CBCL) is a widely used caregiver report form identifying problem behavior in children. [ 1 ] [ 2 ] It is widely used in both research and clinical practice with youths. It has been translated into more than 90 languages, [ 3 ] and normative data are available integrating information from multiple societies.

  9. Backward chaining (applied behavior analysis) - Wikipedia

    en.wikipedia.org/wiki/Backward_Chaining_(Applied...

    Chaining is a technique used in applied behavior analysis to teach complex tasks by breaking them down into discrete responses or individual behaviors that are part of a task analysis. [1] With a backward chaining procedure the learning can happen in two ways. In one approach the adult can complete all the steps for the learner and give the ...