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  2. Project Spark - Wikipedia

    en.wikipedia.org/wiki/Project_Spark

    Project Spark is a game creation system developed by SkyBox Labs and Team Dakota and published by Microsoft Studios for Microsoft Windows and Xbox One.The game was announced during Microsoft's E3 2013 press event, and was launched as a Windows open beta in December 2013, and an Xbox One beta in March 2014. [1]

  3. Create (video game) - Wikipedia

    en.wikipedia.org/wiki/Create_(video_game)

    The game received mostly mixed reviews. With Metacritic counting 62/100 for the Wii, 61/100 for PlayStation 3, 60/100 for Xbox 360, and 54/100 for PC. IGN gave the PC 6.0/10, and said "Create tries to stretch the family game in new directions, but the individual portions of the game feel like lesser versions of a lot of other titles on the market."

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Mostly used to develop third-person pre-rendered graphic adventure games, one of the most popular for developing amateur adventure games: Aleph One: C++: 1999 Lua, Marathon markup language Yes 2.5D Windows, Linux, macOS: Aleph One (Marathon remake) GPL-3.0-or-later: FPS engine Amazon Lumberyard: C++: 2015 Lua: Yes 3D PlayStation 4, Xbox One ...

  5. Construct (game engine) - Wikipedia

    en.wikipedia.org/wiki/Construct_(game_engine)

    Later that year, a plug-in was released to make Construct-based games compatible with the Nintendo Web Framework. On April 13, 2016, Scirra announced that Construct 2's UWP support will allow publishing games to the Xbox One. [20]

  6. Microsoft XNA Game Studio - Wikipedia

    en.wikipedia.org/wiki/Microsoft_XNA_Game_Studio

    There are several more new features of XNA Game Studio 3.0 also, such as a trial Mode added to XNA Game Studio 3.0 that will enable creators to easily add the required trial feature to their games, Xbox LIVE multi-player features like in-game invites, create cross-platform games that work on Windows, Xbox 360 and Zune.

  7. Seamus Blackley - Wikipedia

    en.wikipedia.org/wiki/Seamus_Blackley

    After Looking Glass, Blackley worked at DreamWorks Interactive as executive producer of Jurassic Park: Trespasser, a video game sequel to the film The Lost World: Jurassic Park. Trespasser was designed to use a physics-rich game engine for much of the animation for the game. The game was to have been shipped by late 1997 as part of a deal that ...