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  2. Episode (video game) - Wikipedia

    en.wikipedia.org/wiki/Episode_(video_game)

    Featured stories have micro-transactions that allow the player to unlock premium choices using in-game currency. [7] Players have a set number of free chapters they can read each day, after which point they must purchase story packs to read more. [8] Community members can also create and publish their own stories for others to view.

  3. Surviving High School - Wikipedia

    en.wikipedia.org/wiki/Surviving_High_School

    Surviving High School was a choice-based visual novel with elements of Choose your Own Adventure and interactive fiction. It followed Centerscore High, a typical high school with very recognizable cliques of students. Players control several unique Centerscore students throughout the game.

  4. Choose Your Own Adventure - Wikipedia

    en.wikipedia.org/wiki/Choose_Your_Own_Adventure

    By the 1990s, the series faced competition from computer games and was in a decline. The series was discontinued in 1999, but was relaunched by a new company, Chooseco, in 2003. [9] In June 2018, Z-Man Games issued a licensed co-operative board game called Choose Your Own Adventure: House of Danger inspired by R. A. Montgomery's book in the series.

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  6. Interactive fiction - Wikipedia

    en.wikipedia.org/wiki/Interactive_fiction

    The most famous example of this form of printed fiction is the Choose Your Own Adventure book series, and the collaborative "addventure" format has also been described as a form of interactive fiction. [3] The term "interactive fiction" is sometimes used also to refer to visual novels, a type of interactive narrative software popular in Japan.

  7. Gamebook - Wikipedia

    en.wikipedia.org/wiki/Gamebook

    Gamebooks range widely in terms of the complexity of the game aspect. At one end are the branching-plot novels, which require the reader to make choices but are otherwise like regular novels (this style is exemplified by the originator of the gamebook format, Choose Your Own Adventure, and is sometimes referred to as "American style").

  8. Give Yourself Goosebumps - Wikipedia

    en.wikipedia.org/wiki/Give_Yourself_Goosebumps

    This whole structure came from the then-popular Choose Your Own Adventure book series. There are normally two "main stories" and one "side story" which have their own set of choices, and a certain decision - usually at the first two choices - that will determine which of the two "stories" the reader will be a part of.

  9. Orly's Draw-A-Story - Wikipedia

    en.wikipedia.org/wiki/Orly's_Draw-A-Story

    Orly's Draw a Story is a video game released in 1997 by Broderbund. The game won the 1998 Interactive Achievement Award for Computer Innovation. [1] The game is aimed at the 5-10 year old age-group and carries an age rating of 3+. [2] It was designed by ToeJam & Earl Productions and released by Broderbund. The main character Orly is voiced by ...