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1 Utama [1] is a shopping mall in Bandar Utama, Selangor, Malaysia, with an area of 5,590,000 square feet (519,000 m 2) and containing 713 stores. It is one of the largest shopping malls in Malaysia and the seventh-largest shopping mall in the world before IOI City Mall in Putrajaya surpassed it in 2022. [ 2 ]
Bandar Utama also has one bus hub, Bandar Utama bus hub, located near 1 Utama. There are also frequent buses to and from KJ24 Kelana Jaya on the LRT Kelana Jaya Line. These buses, which are provided by 1 Utama, depart from the 1 Utama New Wing bus stop. From this bus stop, there are also Rapid KL buses to and from Kuala Lumpur and Putrajaya.
Damansara Utama National Secondary School (Malay: Sekolah Menengah Kebangsaan Damansara Utama) is a national secondary school situated in Petaling Jaya, Selangor, Malaysia. It was awarded the Cluster School of Excellence status in 2009 by the Malaysian Ministry of Education .
This station is located next to the 1 Utama Shopping Centre, one of the biggest shopping malls in the Klang Valley. [2] Other well-known landmarks near the station are Sri Pentas (headquarters of terrestrial TV channels owned by Media Prima), the One World Hotel, Plaza IBM and KPMG Tower, which are linked to the station via a pedestrian link ...
Through the Moodle-based virtual learning environment, learners are offered over 1000 structured media-rich study units, supported by a number of learning and communication tools in the Free Courses area. Personal profiles, learning journals and rating options empower learners to become self publishers and reviewers, tagging their entries to ...
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Blackboard Learn (previously the Blackboard Learning Management System) is a web-based virtual learning environment and learning management system developed by Blackboard Inc. The software features course management, customizable open architecture , and scalable design that allows integration with student information systems and authentication ...
The use of collaborative game-based role-play for learning provides an opportunity for learners to apply acquired knowledge and to experiment and get feedback in the form of consequences or rewards, thus getting the experiences in the "safe virtual world". [17] The built-in learning process of games is what makes a game enjoyable.