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  2. Character generator - Wikipedia

    en.wikipedia.org/wiki/Character_generator

    The addition of full-motion graphics from the CG and the animation of graphic elements by the CG blur the line between "character generator" and "computer graphics", combining the CG's ability to elegantly present graphics and video with the computer's ability to interface with game scoring and timing systems, to keep running totals of an ...

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    2D-based level geometry, sprites, and particles, uses clever methods to give illusion of 3D depth. id Tech 2 Quake engine: C: 1999 QuakeC: Yes 3D Windows, Linux, macOS: Quake, Hexen II, Wrath: Aeon of Ruin: GPL-2.0-or-later: Also termed the Quake engine. First true 3D id Tech engine. id Tech 2.5 Quake II engine: C: 2001 C: Yes 3D Windows, Linux ...

  4. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    Hardware composition of sprites occurs as each scan line is prepared for the video output device, such as a cathode-ray tube, without involvement of the main CPU and without the need for a full-screen frame buffer. [1] Sprites can be positioned or altered by setting attributes used during the hardware composition process. The number of sprites ...

  5. Pokémon Trading Card Game - Wikipedia

    en.wikipedia.org/wiki/Pokémon_Trading_Card_Game

    A Pokémon TCG playmat with labels of various gameplay aspects, e.g. Active Spot, Bench, Deck, and Discard Pile. The Pokémon Trading Card Game is a strategy-based card game that is usually played on a designated playmat or digitally on an official game client where two players (assuming the role of Pokémon Trainer) use their Pokémon to battle one another.

  6. Cocos2d - Wikipedia

    en.wikipedia.org/wiki/Cocos2d

    A sprite can be thought of as a simple 2D image, but can also be a container for other sprites. In Cocos2D, sprites are arranged together to form a scene, like a game level or a menu. Sprites can be manipulated in code based on events or actions or as part of animations. The sprites can be moved, rotated, scaled, have their image changed, etc.

  7. Ditto (Pokémon) - Wikipedia

    en.wikipedia.org/wiki/Ditto_(Pokémon)

    Ditto (/ ˈ d ɪ t oʊ / ⓘ), known in Japan as Metamon (Japanese: メタモン), is a Pokémon species in Nintendo and Game Freak's Pokémon media franchise.First introduced in the video games Pokémon Red and Blue, it was created by the design team as a tribute to the pop culture yellow smiley face ideogram, and its design finalized by Ken Sugimori.

  8. Dracozolt, Arctozolt, Dracovish, and Arctovish - Wikipedia

    en.wikipedia.org/wiki/Dracozolt,_Arctozolt...

    Arctovish, Arctozolt, Dracovish, and Dracozolt are a quartet of species of fictional creatures called Pokémon created for the Pokémon media franchise. Developed by Game Freak and published by Nintendo, the Japanese franchise began in 1996 with the video games Pokémon Red and Green for the Game Boy, which were later released in North America as Pokémon Red and Blue in 1998. [5]

  9. Trainer (games) - Wikipedia

    en.wikipedia.org/wiki/Trainer_(games)

    The most popular trainer making tool used today is Cheat Engine which supports wide variety of injection types and pointers, other tools that were used in past but are no longer as applicable are Trainer Maker Kit, Game Trainer Studio and Trainer Creation Kit etc. [8] Some of the advanced techniques that Cheat Engine trainers supports include ...