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SimAnt: The Electronic Ant Colony is a 1991 life simulation video game by Maxis and the company's third product, focusing on the lifecycle of ants. It was designed by Will Wright . In 1992, it was named "Best Simulation Game" at the Software Publishers Association 's Codie awards . [ 2 ]
In the ant colony optimization algorithms, an artificial ant is a simple computational agent that searches for good solutions to a given optimization problem. To apply an ant colony algorithm, the optimization problem needs to be converted into the problem of finding the shortest path on a weighted graph. In the first step of each iteration ...
Your colony can also fight different enemies throughout the game in turn based combat. The colonies fighting power is displayed by an attack and defense value based on the number of ants in the colony as well as the percentage of ants assigned to be soldiers. The health of the colony is the total number of ants in the colony.
Roblox occasionally hosts real-life and virtual events. They have in the past hosted events such as BloxCon, which was a convention for ordinary players on the platform. [98] Roblox operates annual Easter egg hunts [99] and also hosts an annual event called the "Bloxy Awards", an awards ceremony that also functions as a fundraiser. The 2020 ...
An ant mill is an observed phenomenon in which a group of army ants, separated from the main foraging party, lose the pheromone track and begin to follow one another, forming a continuously rotating circle. This circle is commonly known as a "death spiral" because the ants might eventually die of exhaustion. It has been reproduced in ...
Players control an ant colony. Like traditional real-time strategy games, players engage in base-building, but the ant colony is the base. Various types of ants comprise the factions, who gather resources in the form of food. [2] Having a surplus of food means that reinforcements can be quickly birthed, but running low can cause the colony to ...
Ant paths built from pheromone traces. Stigmergy (/ ˈ s t ɪ ɡ m ər dʒ i / STIG-mər-jee) is a mechanism of indirect coordination, through the environment, between agents or actions. [1] The principle is that the trace left in the environment by an individual action stimulates the performance of a succeeding action by the same or different ...
Microsoft Combat Flight Simulator; Combat Flight Simulator 2; Combat Flight Simulator 3: Battle for Europe; SubLogic Flight Simulator series. FS1 Flight Simulator; Flight Simulator II (Sublogic) Microsoft Flight Simulator series Flight Simulator 1.0; Flight Simulator 2.0; Flight Simulator 3.0; Flight Simulator 4.0; Flight Simulator 5.0; Flight ...