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Minecraft Live 2021 was held on 16 October 2021. [34] It featured a live Mob Vote, like previous years, with the options consisting of the Copper Golem, the Glare, and the Allay, the last of which won the vote. It also featured another Element Animation musical short film, a recap of the features of the previous "Caves & Cliffs: Part 1". [51]
Alan Becker (born May 18, 1989) is an American online animator, YouTuber and artist that speaks both English and Tagalog, [2] best known for creating the Animator vs. Animation web series and the spin-off Animation vs. franchise, in particular the web series Animation vs. Minecraft Shorts.
Steve is a player character from the 2011 sandbox video game Minecraft.Created by Swedish video game developer Markus "Notch" Persson and introduced in the original 2009 Java-based version, Steve is the first and the original default skin available for players of contemporary versions of Minecraft.
Phillip Watson (born 1 March 1988), known online as Philza or Ph1LzA, is an English Twitch streamer and YouTuber.He is known for his Minecraft hardcore series, where he plays the game on its most difficult setting, with permadeath (one life per game) and no respawns.
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Herobrine is an urban legend and creepypasta from the video game Minecraft, originating from an anonymous post on the imageboard website 4chan in 2010. He is depicted as a version of the Minecraft character Steve, but with solid white eyes that lack pupils. In numerous iterations, Herobrine has possessed several different unnatural abilities ...
Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and animated films. As computers increased in power, it became possible to do limited real-time physical simulations , which made death animations more realistic.
Examples of such games include Dwarf Fortress, Minecraft, and Vintage Story. Procedural generation is also used in space exploration and trading games. Elite: Dangerous , through using the 400 billion known stars of the Milky Way Galaxy as its world basis, uses procedural generation to simulate the planets in these solar systems.