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Star Wars: Galactic Battlegrounds is a real-time strategy video game set in the Star Wars universe. It was developed by LucasArts.It was released in November 2001. An expansion pack, Clone Campaigns, was released on May 14, 2002, adding two new factions and campaigns.
Star Wars: Galactic Battlegrounds: Ported by Westlake Interactive Star Wars: Jedi Knight II - Jedi Outcast: Tom Clancy's Ghost Recon: Ported by i5works 2003 Activision Anthology: Game Boy Advance: BloodRayne: MacOS: Harry Potter and the Chamber of Secrets: Ported by Westlake Interactive Kelly Slater's Pro Surfer: MacOS, Microsoft Windows
Garry M. Gaber is a game designer, director, project leader, artist, writer and programmer who worked on a number of notable LucasArts Video Games from 1994 through 2003. He is probably best known for his work as Project Leader and Designer on the Star Wars Galactic Battlegrounds franchise.
This category refers to video games from other franchises where the inclusion of Star Wars characters is very minor and restricted only to small Easter eggs or unlockable character cameos. Night Shift (1990) – Platform game featuring action figures of various Star Wars characters. Amiga, Atari ST, Commodore 64, Mac, PC, Amstrad CPC, ZX Spectrum
The Genie Engine is a game engine developed by Ensemble Studios and used in several computer games, such as Age of Empires, Age of Empires II and its expansions (but is not used in other Ensemble Studios games) and Star Wars: Galactic Battlegrounds. Some of those games have been ported to the Apple Mac.
A third RTS game with a much more conventional approach to the genre's norms and using the Age of Kings engine, Star Wars: Galactic Battlegrounds, offered a better alternative to those seeking strategy in the Star Wars universe.
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