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  2. Change-making problem - Wikipedia

    en.wikipedia.org/wiki/Change-making_problem

    Another example is attempting to make 40 US cents without nickels (denomination 25, 10, 1) with similar result — the greedy chooses seven coins (25, 10, and 5 × 1), but the optimal is four (4 × 10). A coin system is called "canonical" if the greedy algorithm always solves its change-making problem optimally.

  3. Missing dollar riddle - Wikipedia

    en.wikipedia.org/wiki/Missing_dollar_riddle

    The misdirection in this riddle is in the second half of the description, where unrelated amounts are added together and the person to whom the riddle is posed assumes those amounts should add up to 30, and is then surprised when they do not ⁠— ⁠there is, in fact, no reason why the (10 ⁠− ⁠1) ⁠× ⁠3 ⁠ + ⁠2 ⁠ = ⁠29 sum should add up to 30.

  4. File:All About Money.pdf - Wikipedia

    en.wikipedia.org/wiki/File:All_About_Money.pdf

    The summary is an example of social narrative that I created using microsoft word, adobe acrobat, and saving it as JPEG for a high quality image. The sight that the images were obtained from allows use of the graphics for editorial, educational, commercial and/or personal projects. The title and the words I have designed myself.

  5. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart (known as Jump Ahead in the United Kingdom) is an educational media franchise created for children, primarily consisting of educational games.The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten.

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  7. Quiz bowl - Wikipedia

    en.wikipedia.org/wiki/Quiz_bowl

    Other formats include a written worksheet round, where teams work together for 2–5 minutes to agree on their written answers. [20] [21] [22] Match length is determined by either a game clock or the number of questions in a packet. [3] [17] In most formats, a game ends once the moderator has finished reading every question in a packet, usually ...