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  2. Client–server model - Wikipedia

    en.wikipedia.org/wiki/Clientserver_model

    Whereas the words server and client may refer either to a computer or to a computer program, server-host and client-host always refer to computers. The host is a versatile, multifunction computer; clients and servers are just programs that run on a host. In the client–server model, a server is more likely to be devoted to the task of serving.

  3. Server (computing) - Wikipedia

    en.wikipedia.org/wiki/Server_(computing)

    Computing server: Shares vast amounts of computing resources, especially CPU and random-access memory, over a network. Any computer program that needs more CPU power and RAM than a personal computer can probably afford. The client must be a networked computer; otherwise, there would be no client-server model. Database server

  4. Distributed computing - Wikipedia

    en.wikipedia.org/wiki/Distributed_computing

    Download as PDF; Printable version; ... Distributed computing is a field of computer science that studies distributed systems, ... Client–server: architectures ...

  5. Multitier architecture - Wikipedia

    en.wikipedia.org/wiki/Multitier_architecture

    Overview of a three-tier application. Three-tier architecture is a client-server software architecture pattern in which the user interface (presentation), functional process logic ("business rules"), computer data storage and data access are developed and maintained as independent modules, most often on separate platforms. [15]

  6. Category:Clients (computing) - Wikipedia

    en.wikipedia.org/wiki/Category:Clients_(computing)

    Category: Clients (computing) ... Download as PDF; Printable version; In other projects ... Client–server model; Client-side encryption;

  7. Distributed networking - Wikipedia

    en.wikipedia.org/wiki/Distributed_Networking

    Client/server distributed networking is also popular in web-based computing. [3] Client/Server is the principle that a client computer can provide certain capabilities for a user and request others from other computers that provide services for the clients. The Web's Hypertext Transfer Protocol is basically all client/server. [1] [4] [5] [6]

  8. Client (computing) - Wikipedia

    en.wikipedia.org/wiki/Client_(computing)

    Multiplayer video games or online video games may run as a client on each computer. [3] The term "client" may also be applied to computers or devices that run the client software or users that use the client software. A client is part of a client–server model, which is still used today. Clients and servers may be computer programs run on the ...

  9. Middleware - Wikipedia

    en.wikipedia.org/wiki/Middleware

    Distributed computing system middleware can loosely be divided into two categories—those that provide human-time services (such as web request servicing) and those that perform in machine-time. This latter middleware is somewhat standardized through the Service Availability Forum [ 9 ] and is commonly used in complex, embedded systems within ...