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  2. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    A section, or cross-section, is a view of a 3-dimensional object from the position of a plane through the object. A section is a common method of depicting the internal arrangement of a 3-dimensional object in two dimensions. It is often used in technical drawing and is traditionally crosshatched. The style of crosshatching often indicates the ...

  3. Computer graphics (computer science) - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics...

    A modern rendering of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975. Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also ...

  4. Types of mesh - Wikipedia

    en.wikipedia.org/wiki/Types_of_mesh

    Whenever a wall is present, the mesh adjacent to the wall is fine enough to resolve the boundary layer flow and generally quad, hex and prism cells are preferred over triangles, tetrahedrons and pyramids. Quad and Hex cells can be stretched where the flow is fully developed and one-dimensional. Depicts the skewness of a quadrilateral

  5. List of common 3D test models - Wikipedia

    en.wikipedia.org/wiki/List_of_common_3D_test_models

    This is a list of models and meshes commonly used in 3D computer graphics for testing and demonstrating rendering algorithms and visual effects. Their use is important for comparing results, similar to the way standard test images are used in image processing .

  6. Cutaway drawing - Wikipedia

    en.wikipedia.org/wiki/Cutaway_drawing

    The technique is used extensively in computer-aided design, see first image. It has also been incorporated into the user interface of some video games. In The Sims, for instance, users can select through a control panel whether to view the house they are building with no walls, cutaway walls, or full walls. [3]

  7. Design principles - Wikipedia

    en.wikipedia.org/wiki/Design_principles

    Planning a consistent and similar design is an important aspect of a designer's work to make their focal point visible. Too much similarity is boring but without similarity important elements will not exist and an image without contrast is uneventful so the key is to find the balance between similarity and contrast.

  8. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    A Blender screenshot displaying the 3D test model Suzanne. Computer graphics deals with generating images and art with the aid of computers.Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications.

  9. Non-uniform rational B-spline - Wikipedia

    en.wikipedia.org/wiki/Non-uniform_rational_B-spline

    Non-uniform rational basis spline (NURBS) is a mathematical model using basis splines (B-splines) that is commonly used in computer graphics for representing curves and surfaces. It offers great flexibility and precision for handling both analytic (defined by common mathematical formulae) and modeled shapes.