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One of the earliest text entry interfaces was the punched card reader. Text (which could be data or source code) was punched off-line using a keypunch machine. Most early computers used punched cards as their main input medium and usually also had an online card puncher for output.
A text box also called an input box, text field or text entry box, is a control element of a graphical user interface, that should enable the user to input text information to be used by a program. [ 1 ] [ 2 ] Human Interface Guidelines recommend a single-line text box when only one line of input is required, and a multi-line text box only if ...
Some file managers implement a TUI (here: Midnight Commander) Vim is a very widely used TUI text editor. In computing, text-based user interfaces (TUI) (alternately terminal user interfaces, to reflect a dependence upon the properties of computer terminals and not just text), is a retronym describing a type of user interface (UI) common as an early form of human–computer interaction, before ...
This category lists programming interfaces which implement text user interfaces. It also lists applications which use those interfaces. Wikimedia Commons has media related to Text-based user interface .
It got a full-screen visual interface, thereby becoming the vi text editor. Free software: Kakoune: A editor inspired by vi that makes use of multi cursor workflows and modal editing. [31] Unlicense nvi: A new implementation and currently the standard vi in BSD distributions. BSD-3-Clause: Stevie
A caret flashing in a text entry box. In computing, caret navigation (or caret browsing) [1] [2] is a kind of keyboard navigation where a caret (also known as a ‘text cursor’, ‘text insertion cursor’, or ‘text selection cursor’) is used to navigate within a text document.
Other terms for human–machine interfaces are man–machine interface (MMI) and, when the machine in question is a computer, human–computer interface. Additional UI layers may interact with one or more human senses, including: tactile UI ( touch ), visual UI ( sight ), auditory UI ( sound ), olfactory UI ( smell ), equilibria UI ( balance ...
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