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  2. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    The nearest floating-point number with only five digits is 12.346. And 1/3 = 0.3333… is not a floating-point number in base ten with any finite number of digits. In practice, most floating-point systems use base two, though base ten (decimal floating point) is also common.

  3. GNU MPFR - Wikipedia

    en.wikipedia.org/wiki/GNU_MPFR

    The GNU Multiple Precision Floating-Point Reliable Library (GNU MPFR) is a GNU portable C library for arbitrary-precision binary floating-point computation with correct rounding, based on GNU Multi-Precision Library.

  4. HP-16C - Wikipedia

    en.wikipedia.org/wiki/HP-16C

    Floating-point numbers are only supported for base 10. However, it is still far more powerful (though also much more expensive) than contemporary competitors such as the non-programmable computer math calculator Casio CM-100 [ 4 ] [ 5 ] or the TI Programmer [ de ] , [ 6 ] [ 7 ] LCD Programmer [ 8 ] [ 9 ] [ 10 ] or Programmer II .

  5. Single-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Single-precision_floating...

    A floating-point variable can represent a wider range of numbers than a fixed-point variable of the same bit width at the cost of precision. A signed 32-bit integer variable has a maximum value of 2 31 − 1 = 2,147,483,647, whereas an IEEE 754 32-bit base-2 floating-point variable has a maximum value of (2 − 2 −23) × 2 127 ≈ 3.4028235 ...

  6. Minifloat - Wikipedia

    en.wikipedia.org/wiki/Minifloat

    Full Precision" in Direct3D 9.0 is a proprietary 24-bit floating-point format. Microsoft's D3D9 (Shader Model 2.0) graphics API initially supported both FP24 (as in ATI's R300 chip) and FP32 (as in Nvidia's NV30 chip) as "Full Precision", as well as FP16 as "Partial Precision" for vertex and pixel shader calculations performed by the graphics ...

  7. IEEE 754 - Wikipedia

    en.wikipedia.org/wiki/IEEE_754

    The IEEE Standard for Floating-Point Arithmetic (IEEE 754) is a technical standard for floating-point arithmetic originally established in 1985 by the Institute of Electrical and Electronics Engineers (IEEE). The standard addressed many problems found in the diverse floating-point implementations that made them difficult to use reliably and ...

  8. Double-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Double-precision_floating...

    Double-precision floating-point format (sometimes called FP64 or float64) is a floating-point number format, usually occupying 64 bits in computer memory; it represents a wide range of numeric values by using a floating radix point. Double precision may be chosen when the range or precision of single precision would be insufficient.

  9. IBM hexadecimal floating-point - Wikipedia

    en.wikipedia.org/wiki/IBM_hexadecimal_floating-point

    Hexadecimal floating point (now called HFP by IBM) is a format for encoding floating-point numbers first introduced on the IBM System/360 computers, and supported on subsequent machines based on that architecture, [1] [2] [3] as well as machines which were intended to be application-compatible with System/360.

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