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A collection of five typing games for kids that are both fun and free and help kids improve typing skills at home on the computer.
We've collected the best free typing games from Games.com and around the web. Typer Shark. Typer Shark is an online game classic from Popcap games. In Typer Shark you command a dive to to search ...
ABCya.com, L.L.C. (also stylized as ABCya!) is an American website that provides educational games and activities for school-aged children. The games on the website are organized into grade levels from pre-kindergarten to Sixth grade, as well as into subject categories such as letters, numbers, and holidays.
JumpStart Typing is a personal computer game intended to teach typing skills to kids aged seven to ten. The game reuses the cast of JumpStart Adventures 3rd Grade: Mystery Mountain . The game is set at Sparks Stadium, where keyboarding Olympics take place between the Sparks Team and the Galaxy Gladiators.
Subjects usually taken up include Communication Arts in Mother Tongue (until Grade 3), English (some private schools break this down into Language and Reading) and Filipino, Mathematics, Science, Social Studies (taught in Mother Tongue from Grade 1-Grade 3, Filipino in Grades 4-6), Music, Art, Physical Education and Health (collectively known ...
Some later games, like Type Rush, add online competition based on players' typing speeds, making typing more addictive. [1] In the 2000s, a number of independently produced parodies of educational typing games reinvigorated the genre. Other games are built around typing as a method of interaction, removing the educational aspect altogether.
He was inspired to create a competitive multiplayer typing game because the Windows shareware program he used to learn touch typing lacked a multiplayer mode. Although older games, such as The Typing of the Dead , had launched before Epshteyn's conception of TypeRacer , the existence of such were unbeknownst to him due to his self-described ...
ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.