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If v 1 is outside the triangle, the only way v n will land on the actual triangle, is if v n is on what would be part of the triangle, if the triangle was infinitely large. Or more simply: Take three points in a plane to form a triangle.
This list of triangle topics includes things related to the geometric shape, either abstractly, as in idealizations studied by geometers, or in triangular arrays such as Pascal's triangle or triangular matrices, or concretely in physical space.
Fig 1. Construction of the first isogonic center, X(13). When no angle of the triangle exceeds 120°, this point is the Fermat point. In Euclidean geometry, the Fermat point of a triangle, also called the Torricelli point or Fermat–Torricelli point, is a point such that the sum of the three distances from each of the three vertices of the triangle to the point is the smallest possible [1] or ...
One of the sensors is typically a digital camera device, and the other one can also be a camera or a light projector. The projection centers of the sensors and the considered point on the object's surface define a (spatial) triangle. Within this triangle, the distance between the sensors is the base b and must be known. By determining the ...
In geometry, calculating the area of a triangle is an elementary problem encountered often in many different situations. The best known and simplest formula is = /, where b is the length of the base of the triangle, and h is the height or altitude of the triangle. The term "base" denotes any side, and "height" denotes the length of a ...
Shoelace scheme for determining the area of a polygon with point coordinates (,),..., (,). The shoelace formula, also known as Gauss's area formula and the surveyor's formula, [1] is a mathematical algorithm to determine the area of a simple polygon whose vertices are described by their Cartesian coordinates in the plane. [2]
In computer graphics, a triangle strip is a subset of triangles in a triangle mesh with shared vertices, and is a more memory-efficient method of storing information about the mesh. They are more efficient than un-indexed lists of triangles, but usually equally fast or slower than indexed triangle lists.
The monochromatic triangle problem takes as input an n-node undirected graph G(V,E) with node set V and edge set E. The output is a Boolean value, true if the edge set E of G can be partitioned into two disjoint sets E1 and E2, such that both of the two subgraphs G1(V,E1) and G2(V,E2) are triangle-free graphs, and false otherwise.