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  2. Line-cylinder intersection - Wikipedia

    en.wikipedia.org/wiki/Line-cylinder_intersection

    Solving them as a system of two simultaneous equations finds the points which belong to both shapes, which is the intersection. The equations below were solved using Maple . This method has applications in computational geometry , graphics rendering , shape modeling , physics-based modeling , and related types of computational 3d simulations.

  3. McCabe–Thiele method - Wikipedia

    en.wikipedia.org/wiki/McCabe–Thiele_method

    The q-line (depicted in blue in Figure 1) intersects the point of intersection of the feed composition line and the x = y line and has a slope of q / (q - 1), where the parameter q denotes mole fraction of liquid in the feed. For example, if the feed is a saturated liquid, q = 1 and the slope of the q-line is infinite (drawn as a vertical line ...

  4. Finite volume method for two dimensional diffusion problem

    en.wikipedia.org/wiki/Finite_volume_method_for...

    We obtain the distribution of the property i.e. a given two dimensional situation by writing discretized equations of the form of equation (3) at each grid node of the subdivided domain. At the boundaries where the temperature or fluxes are known the discretized equation are modified to incorporate the boundary conditions.

  5. Finite difference method - Wikipedia

    en.wikipedia.org/wiki/Finite_difference_method

    For example, consider the ordinary differential equation ′ = + The Euler method for solving this equation uses the finite difference quotient (+) ′ to approximate the differential equation by first substituting it for u'(x) then applying a little algebra (multiplying both sides by h, and then adding u(x) to both sides) to get (+) + (() +).

  6. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Lineline_intersection

    Suppose that two lines have the equations y = ax + c and y = bx + d where a and b are the slopes (gradients) of the lines and where c and d are the y-intercepts of the lines. At the point where the two lines intersect (if they do), both y coordinates will be the same, hence the following equality: + = +.

  7. Conjugate gradient method - Wikipedia

    en.wikipedia.org/wiki/Conjugate_gradient_method

    Conjugate gradient, assuming exact arithmetic, converges in at most n steps, where n is the size of the matrix of the system (here n = 2). In mathematics, the conjugate gradient method is an algorithm for the numerical solution of particular systems of linear equations, namely those whose matrix is positive-semidefinite.

  8. Comparison of linear algebra libraries - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_linear...

    uBLAS is a C++ template class library that provides BLAS level 1, 2, 3 functionality for dense, packed and sparse matrices. Dlib: Davis E. King C++ 2006 19.24.2 / 05.2023 Free Boost C++ template library; binds to optimized BLAS such as the Intel MKL; Includes matrix decompositions, non-linear solvers, and machine learning tooling Eigen: Benoît ...

  9. Distance from a point to a line - Wikipedia

    en.wikipedia.org/.../Distance_from_a_point_to_a_line

    The equation of a line is given by = +. The equation of the normal of that line which passes through the point P is given = +. The point at which these two lines intersect is the closest point on the original line to the point P. Hence: