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The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...
[[Category:Dungeons & Dragons templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Dungeons & Dragons templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
It first appeared in Necromancer Games' 2000 adventure The Wizard's Amulet, was first incorporated into a single setting in Frog God Games' 2010 adventure The Slumbering Tsar Saga, and was first formally branded and described as its own setting in foreword of Frog God Games' 2013 adventure LL1: Stoneheart Valley. M.A.G.U.S. high fantasy Ynev
This adventure is designed as a sequel to The Forgotten Forge from the core campaign setting, but can be run on its own. 2–3: 0-7869-3276-7: Whispers of the Vampire's Blade ― September 2004: This adventure is designed as follow on adventure to Shadows of the Last War for 4th-level heroes, but it can be run on its own. It takes them across ...
OA—Oriental Adventures was originally its own campaign setting, but the setting has been incorporated into Forgotten Realms. Swords of the Daimyo: David Cook: March 1986 ― 68: OA1: 6–10: 0-88038-273-2: Night of the Seven Swords: Jon Pickens, David Cook, Harold Johnson, Rick Swan, Ed Carmien, and David James Ritchie: December 1986 ― 52 ...
Instead it provides dungeon masters (DMs) with the tools to create and build any number of their own campaigns in a fully formed world set one year after the end of the Critical Role Vox Machina campaign. This approach encourages DMs and players to take on more responsibility in the story and delivers a far more creative and unique experience.
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The Forgotten Realms Player's Guide presents the changed Forgotten Realms setting from the point of view of the adventurers exploring it. This guide includes everything a player needs to create a character for a D&D campaign in the 4th edition Forgotten Realms setting, including new feats, new character powers, and new paragon paths and epic destinies.