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Matplotlib-animation [11] capabilities are intended for visualizing how certain data changes. However, one can use the functionality in any way required. These animations are defined as a function of frame number (or time). In other words, one defines a function that takes a frame number as input and defines/updates the matplotlib-figure based ...
Pyglet is a library for the Python programming language that provides an object-oriented application programming interface for the creation of games and other multimedia applications. [ 1 ] [ 2 ] pyglet runs on Microsoft Windows , macOS , and Linux ; it is released under the BSD Licence . pyglet was first created by Alex Holkner.
A simple custom block in the Snap! visual programming language, which is based on Scratch, calculating the sum of all numbers with values between a and b. In computing, a visual programming language (visual programming system, VPL, or, VPS), also known as diagrammatic programming, [1] [2] graphical programming or block coding, is a programming language that lets users create programs by ...
It's a free compiler, though it also has commercial add-ons (e.g. for hiding source code). Numba is used from Python, as a tool (enabled by adding a decorator to relevant Python code), a JIT compiler that translates a subset of Python and NumPy code into fast machine code. Pythran compiles a subset of Python 3 to C++ . [165]
You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.
Although the code written in the code editor will be either in Python or JavaScript, there are EarSketch-specific functions that allow for the user to accomplish music related tasks. Here are some examples: One of the basic functions of EarSketch is fitMedia(), which places a sample sound in the Digital Audio Workstation.
For example, SpeedTree is a middleware package that procedurally generates trees which can be used to quickly populate a forest. [1] Whereas most games use this technique to create a static environment for the final product, some employ procedural generation as a game mechanic , such as to create new environments for the player to explore.
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