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html hex html hex html hex dec picture dec picture dec picture circle with left half black upper half circle white square with upper left quadrant 0 ◐ ◠ ◰ ◐ ◠ ◰ circle with right half black lower half circle white square with lower left quadrant 1 ◑ ◡ ◱ ◑ ◡ ◱ circle ...
In HTML and XML, a numeric character reference refers to a character by its Universal Character Set/Unicode code point, and uses the format: &#xhhhh;. or &#nnnn; where the x must be lowercase in XML documents, hhhh is the code point in hexadecimal form, and nnnn is the code point in decimal form.
A variant, the bullet operator (U+2219 ∙ BULLET OPERATOR) has a unicode code-point but its purpose does not appear to be documented. [ a ] The glyph was transposed into Unicode from the original IBM PC character set, Code page 437 , where it had the code-point F9 16 (249 10 ).
A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the format &#nnnn; or &#xhhhh; where nnnn is the code point in decimal form, and hhhh is the code point in hexadecimal form.
The Miscellaneous Mathematical Symbols-B block (U+2980–U+29FF) contains miscellaneous mathematical symbols, including brackets, angles, and circle symbols. Miscellaneous Mathematical Symbols-B [1] Official Unicode Consortium code chart (PDF)
Enclosed Alphanumerics is a Unicode block of typographical symbols of an alphanumeric within a circle, a bracket or other not-closed enclosure, or ending in a full stop. It is currently fully allocated. Within the Basic Multilingual Plane, a few additional enclosed numerals are in the Dingbats and the Enclosed CJK Letters and Months blocks.
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black circle: u+25cf circle with left half black: u+25d0 circle with right half black: u+25d1 circle with lower half black: u+25d2 circle with upper half black: u+25d3 circle with upper right quadrant black: u+25d4 circle with all but upper left quadrant black: u+25d5 left half black circle: u+25d6 right half black circle: u+25d7 inverse bullet ...