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Double-precision floating-point format (sometimes called FP64 or float64) is a floating-point number format, usually occupying 64 bits in computer memory; it represents a wide range of numeric values by using a floating radix point. Double precision may be chosen when the range or precision of single precision would be insufficient.
There are three binary floating-point basic formats (encoded with 32, 64 or 128 bits) and two decimal floating-point basic formats (encoded with 64 or 128 bits). The binary32 and binary64 formats are the single and double formats of IEEE 754-1985 respectively.
The "decimal" data type of the C# and Python programming languages, and the decimal formats of the IEEE 754-2008 standard, are designed to avoid the problems of binary floating-point representations when applied to human-entered exact decimal values, and make the arithmetic always behave as expected when numbers are printed in decimal.
A floating-point variable can represent a wider range of numbers than a fixed-point variable of the same bit width at the cost of precision. A signed 32-bit integer variable has a maximum value of 2 31 − 1 = 2,147,483,647, whereas an IEEE 754 32-bit base-2 floating-point variable has a maximum value of (2 − 2 −23) × 2 127 ≈ 3.4028235 ...
In computing, half precision (sometimes called FP16 or float16) is a binary floating-point computer number format that occupies 16 bits (two bytes in modern computers) in computer memory. It is intended for storage of floating-point values in applications where higher precision is not essential, in particular image processing and neural networks .
Bounds on conversion between decimal and binary for the 80-bit format can be given as follows: If a decimal string with at most 18 significant digits is correctly rounded to an 80-bit IEEE 754 binary floating-point value (as on input) then converted back to the same number of significant decimal digits (as for output), then the final string ...
The Radeon R300 and R420 GPUs used an "fp24" floating-point format with 7 bits of exponent and 16 bits (+1 implicit) of mantissa. [7] "Full Precision" in Direct3D 9.0 is a proprietary 24-bit floating-point format.
The new IEEE 754 (formally IEEE Std 754-2008, the IEEE Standard for Floating-Point Arithmetic) was published by the IEEE Computer Society on 29 August 2008, and is available from the IEEE Xplore website [4] This standard replaces IEEE 754-1985. IEEE 854, the Radix-Independent floating-point standard was withdrawn in December 2008.