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  2. Reader Rabbit's Interactive Reading Journey 2 - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit's_Interactive...

    The game reinforces the reading skills of older children to allow for confidence and language skills. Although deemed too difficult for young users by an Adult Juror, being able to record voice narration is good reading practice. [2] Multilevel activities include phonics, initial letter blends and word recognition.

  3. Dolch word list - Wikipedia

    en.wikipedia.org/wiki/Dolch_word_list

    These lists of words are still assigned for memorization in elementary schools in America and elsewhere. Although most of the 220 Dolch words are phonetic, children are sometimes told that they can't be "sounded out" using common sound-to-letter phonics patterns and have to be learned by sight; hence the alternative term, "sight word".

  4. Phonics - Wikipedia

    en.wikipedia.org/wiki/Phonics

    Reading by using phonics is often referred to as decoding words, sounding-out words or using print-to-sound relationships.Since phonics focuses on the sounds and letters within words (i.e. sublexical), [13] it is often contrasted with whole language (a word-level-up philosophy for teaching reading) and a compromise approach called balanced literacy (the attempt to combine whole language and ...

  5. Spalding Method - Wikipedia

    en.wikipedia.org/wiki/Spalding_Method

    The Spalding Method teaches reading by focusing first on phonics and writing. It was developed by Romalda Bishop Spalding in the late 1950s [ 1 ] as a multi-disciplinary educational tool. [ 2 ] [ 3 ]

  6. Interactive writing - Wikipedia

    en.wikipedia.org/wiki/Interactive_writing

    Similar to shared writing, interactive writing allows a teacher and students to literally "share the pen" to create a joint sentence or message. Typically used in the primary grades, interactive writing is a powerful instructional medium for teaching phonics, spelling principles, rimes, writing conventions, and other key early writing skills. [2]

  7. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    The games covered a range of subjects such as reading, phonics, math, and memory. [46] The A.D.A.P.T. Learning Technology was introduced into Reader Rabbit titles in 1999. The system contained a series of customization features that would facilitate the player's learning by assessing abilities, developing skills, adjusting levels, providing ...