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Limbo is a puzzle-platform video game with horror elements developed by independent studio Playdead and originally published by Microsoft Game Studios for the Xbox 360.The game was released in July 2010 on Xbox Live Arcade, and it has since been ported by Playdead to several other systems, including the PlayStation 3, Linux and Microsoft Windows.
Playdead ApS is a Danish independent video game developer based in Copenhagen. Game designers Arnt Jensen and Dino Patti created the company in 2006 to develop Limbo, which was released in 2010 to critical acclaim. [2] [3] After a year of Xbox 360 exclusivity, Playdead released ports of the game to PlayStation 3, Microsoft Windows, macOS, iOS ...
It is the successor to Playdead's 2010 Limbo, with similar 2.5D gameplay. Playdead began work on Inside shortly after the release of Limbo, using Limbo ' s custom game engine. The team switched to Unity to simplify development, adding their own rendering routines, later released as open source, to create a signature look.
Pages in category "Playdead games" ... Limbo (video game) This page was last edited on 24 June 2023, at 11:04 (UTC). Text is available under the Creative ...
This is a list of notable games and applications available or in development for iOS, ... Limbo: Playdead: Playdead Puzzle, platformer: July 3, 2013 [56] Lineage 2 ...
Somerville is an adventure video game and the debut title by the independent studio Jumpship. The studio's co-founder, Dino Patti, previously co-founded Playdead and worked on Limbo and Inside as executive producer on both games. The game was released on Microsoft Windows, Xbox One, and Xbox Series X/S on November 15, 2022.
140 is a platform game developed and published by Carlsen Games. It was directed by Jeppe Carlsen, who previously worked on Playdead's Limbo.The game is described as a "minimalistic platformer", using electronic music to create synesthesia as the player makes their way through four different levels, each with its own soundtrack.
For the game, Andersen focused on using abstract sounds to define the game's atmosphere. [3] Following the release of Limbo , Andersen created and directed the audio for Inside and composed the soundtrack with SØS Gunver Ryberg, taking inspiration from 1980s horror films , often using synthesizers .