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  2. Parallax scrolling - Wikipedia

    en.wikipedia.org/wiki/Parallax_scrolling

    Layers that move more quickly are perceived to be closer to the virtual camera. Layers can be placed in front of the playfield —the layer containing the objects with which the player interacts—for various reasons such as to provide increased dimension, obscure some of the action of the game, or distract the player.

  3. Temple Run - Wikipedia

    en.wikipedia.org/wiki/Temple_Run

    The game took a total of four months to develop. [4] Development began after the financial failure of Imangi Studios' previous game, Max Adventure and used that game to prototype Temple Run's controls. Imangi Studios wanted to make a quick game with simpler controls in contrast to Max Adventure's dual analog controls.

  4. Endless runner - Wikipedia

    en.wikipedia.org/wiki/Endless_runner

    Endless runner or infinite runner is a subgenre of platform game in which the player character runs for an infinite amount of time while avoiding obstacles. The player's objective is to reach a high score by surviving for as long as possible. [1]

  5. Canabalt - Wikipedia

    en.wikipedia.org/wiki/Canabalt

    Canabalt sparked the genre of "endless running" games; The New Yorker described Canabalt as "a video game that has sparked an entirely new genre of play for mobile phones." [11] Game designer Scott Rogers credits side-scrolling shooters like Scramble (1981) and Moon Patrol (1982) and chase-style game play in platform games like Disney's Aladdin (1994) and Crash Bandicoot (1996) as early ...

  6. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop , mobile , console , augmented reality , and virtual reality platforms.

  7. Game mechanics - Wikipedia

    en.wikipedia.org/wiki/Game_mechanics

    In tabletop games and video games, game mechanics define how a game works for players. [1] Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, while a ludeme is an element of play, such as the L-shaped move of the knight in chess. [2]

  8. Collision detection - Wikipedia

    en.wikipedia.org/wiki/Collision_detection

    During the broad-phase, when the objects in the world move or deform, the data-structures used to cull collisions have to be updated. In cases where the changes between two frames or time-steps are small and the objects can be approximated well with axis-aligned bounding boxes , the sweep and prune algorithm [ 5 ] can be a suitable approach.

  9. Spider-Man Unlimited (video game) - Wikipedia

    en.wikipedia.org/wiki/Spider-Man_Unlimited...

    The idea for the game was first conceived as the production team thought that endless runner games were popular but were always too similar. To create an endless runner that would differentiate itself from others in the genre, the staff focused on Spider-Man's main powers, which originally led to a swinger-only game. However, they found it "a ...