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  2. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.

  3. Duty cycle - Wikipedia

    en.wikipedia.org/wiki/Duty_cycle

    A duty cycle or power cycle is the fraction of one period in which a signal or system is active. [1] [2] [3] Duty cycle is commonly expressed as a percentage or a ratio. A period is the time it takes for a signal to complete an on-and-off cycle. As a formula, a duty cycle (%) may be expressed as: = % [2]

  4. Instructions per cycle - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_cycle

    The final result comes from dividing the number of instructions by the number of CPU clock cycles. The number of instructions per second and floating point operations per second for a processor can be derived by multiplying the number of instructions per cycle with the clock rate (cycles per second given in Hertz) of the processor in question ...

  5. Clock rate - Wikipedia

    en.wikipedia.org/wiki/Clock_rate

    Clock rate or clock speed in computing typically refers to the frequency at which the clock generator of a processor can generate pulses used to synchronize the operations of its components. [1] It is used as an indicator of the processor's speed. Clock rate is measured in the SI unit of frequency hertz (Hz).

  6. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    Dhrystone MIPS or MIPS, and frequency D instructions per clock cycle D instructions per clock cycle per core Year Source LINKS-1 Computer Graphics System (257-processor) 642.5 MIPS at 10 MHz: 2.5: 0.25: 1982 [98] Sega System 16 (4-processor) 16.33 MIPS at 10 MHz: 4.083: 1.020: 1985 [99] Namco System 21 (10-processor) 73.927 MIPS at 25 MHz: 2. ...

  7. Clock skew - Wikipedia

    en.wikipedia.org/wiki/Clock_skew

    In addition to clock skew due to static differences in the clock latency from the clock source to each clocked register, no clock signal is perfectly periodic, so that the clock period or clock cycle time varies even at a single component, and this variation is known as clock jitter. At a particular point in a clock distribution network, jitter ...

  8. Clock signal - Wikipedia

    en.wikipedia.org/wiki/Clock_signal

    Clock signal and legend. In electronics and especially synchronous digital circuits, a clock signal (historically also known as logic beat) [1] is an electronic logic signal (voltage or current) which oscillates between a high and a low state at a constant frequency and is used like a metronome to synchronize actions of digital circuits.

  9. Time-to-digital converter - Wikipedia

    en.wikipedia.org/wiki/Time-to-digital_converter

    The counter implementation's accuracy is limited by the clock frequency. If time is measured by whole counts, then the resolution is limited to the clock period. For example, a 10 MHz clock has a resolution of 100 ns. To get resolution finer than a clock period, there are time interpolation circuits. [6]