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  2. Interpreter pattern - Wikipedia

    en.wikipedia.org/wiki/Interpreter_pattern

    Source: [3] A grammar for a simple language should be defined; so that sentences in the language can be interpreted. When a problem occurs very often, it could be considered to represent it as a sentence in a simple language (Domain Specific Languages) so that an interpreter can solve the problem by interpreting the sentence.

  3. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    A compile-time binding between an abstraction and its implementation should be avoided so that an implementation can be selected at run-time. When using subclassing, different subclasses implement an abstract class in different ways. But an implementation is bound to the abstraction at compile-time and cannot be changed at run-time.

  4. ADDIE model - Wikipedia

    en.wikipedia.org/wiki/ADDIE_Model

    ADDIE is an instructional systems design (ISD) framework that many instructional designers and training developers use to develop courses. [1] The name is an acronym for the five phases it defines for building training and performance support tools: Analysis; Design; Development; Implementation; Evaluation

  5. Data modeling - Wikipedia

    en.wikipedia.org/wiki/Data_modeling

    A conceptual schema specifies the kinds of facts or propositions that can be expressed using the model. In that sense, it defines the allowed expressions in an artificial "language" with a scope that is limited by the scope of the model. Simply described, a conceptual schema is the first step in organizing the data requirements.

  6. Abstraction (computer science) - Wikipedia

    en.wikipedia.org/wiki/Abstraction_(computer_science)

    Each stage can be used as a stepping stone for the next stage. The language abstraction continues for example in scripting languages and domain-specific languages. Within a programming language, some features let the programmer create new abstractions. These include subroutines, modules, polymorphism, and software components.

  7. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    GDScript, a scripting language very similar to Python, built-in to the Godot game engine. [238] Go is designed for the "speed of working in a dynamic language like Python" [239] and shares the same syntax for slicing arrays. Groovy was motivated by the desire to bring the Python design philosophy to Java. [240]

  8. Pair programming - Wikipedia

    en.wikipedia.org/wiki/Pair_programming

    Pair programming Pair Programming, 2009. Pair programming is a software development technique in which two programmers work together at one workstation. One, the driver, writes code while the other, the observer or navigator, [1] reviews each line of code as it is typed in.

  9. Structured programming - Wikipedia

    en.wikipedia.org/wiki/Structured_programming

    Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making specific disciplined use of the structured control flow constructs of selection (if/then/else) and repetition (while and for), block structures, and subroutines.