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Quicklinks were first introduced in 2000 as a way to incorporate the internet into modern reading habits. Peter Usborne has been quoted in the trade magazine The Bookseller as saying: "I initially thought that the internet would kill non-fiction, because teachers would tell children to use the internet to help with homework. But if you key in ...
The books in the That's Not My... series are picture board books targeted towards babies and toddlers. [2] [3] They are part of the Usborne "touchy-feely" collection of books; the collection consists of books which contain patches of material on brightly coloured pictures which the reader is invited to feel. [4]
Usborne Young Reading is a series of books from Usborne Publishing forming part of the Usborne Reading Programme. They are a collection of stories aimed at readers 5 years and above, covering Key Stage 1 and Key Stage 2 of the English National Curriculum. Series 1 is for beginner readers with simple sentence structure, whilst Series 3 is for ...
The first three volumes of the series were originally released as "Usborne Solve It Yourself". Each book contains a vividly illustrated story, with a plot-related puzzle to solve on each double page. The series's success inspired the creation of three related series: Advanced Puzzle Adventures, Young Puzzle Adventures and Science Puzzle Adventures.
In 2007, the Usborne family founded The Usborne Foundation, [17] a registered charity [18] which harnesses research, design and technology to create playful media addressing issues from literacy to health. Teach Your Monster to Read [19] is a series of games that has helped millions of children learn to read, funded by The Usborne Foundation ...
Janet and John is a series of early reading books for children, originally published in the UK by James Nisbet and Co in four volumes in 1949–50, and one of the first to make use of the "look and say" approach. Further volumes appeared later, and the series became a sales success in the 1950s and 60s, both in the UK and in New Zealand.
Choose Your Own Adventure is a series of children's gamebooks where each story is written from a second-person point of view, with the reader assuming the role of the protagonist and making choices that determine the main character's actions and the plot's outcome.
The pop-up book has evolved from a seemingly simplistic idea to one of more sophistication, as well as complication. They have grown to be a genre that delights, intrigues, and educates children of all ages. One key person in the pop-up book phenomenon is Waldo Hunt, who was the first to develop these books in the United States. [10]