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  2. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    Studies have mainly reported health problems in children, mainly boys. Several specific names have been given to video-game related health problems, for example PlayStation thumb, Nintendinitis and acute Wiiitis; however, the literature does not seem to support these as truly separate disease entities. [11]

  3. Internet addiction disorder - Wikipedia

    en.wikipedia.org/wiki/Internet_addiction_disorder

    Depending on the type of IAD (i.e., overuse of social media, gaming, gambling, etc.) will affect the types of symptoms experienced. For example, overuse of social media can lead to disruption in real-world relationships. [27] The overuse of video games can lead to a neglecting family, home, and work-related responsibilities. [27]

  4. Digital media use and mental health - Wikipedia

    en.wikipedia.org/wiki/Digital_media_use_and...

    "Fear of missing out" can lead to psychological stress at the idea of missing posted content by others while offline. The relationships between digital media use and mental health have been investigated by various researchers—predominantly psychologists, sociologists, anthropologists, and medical experts—especially since the mid-1990s, after the growth of the World Wide Web and rise of ...

  5. Psychological effects of Internet use - Wikipedia

    en.wikipedia.org/wiki/Psychological_effects_of...

    Researcher Sanford Grossbart and others explores the relationship between the mother and child and how Internet use affects this relationship. This study forms its basis around Marvin Sussman and Suzanne Steinmetz's idea that the relationship between parent and child is highly influenced by the changing experiences and events of each generation ...

  6. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Students need to learn by doing, and with gaming, students can learn by doing something as a part of a larger community of people who share common goals and ways of achieving those common goals, [1] making gaming a benefit for social reasons as well. Gaming has also changed the look of content-driven curriculum in schools.

  7. Screen time - Wikipedia

    en.wikipedia.org/wiki/Screen_time

    A person reading on an iPad tablet Screen time is the amount of time spent using a device with a screen such as a smartphone , computer, television, video game console , or a tablet. [ 1 ] The concept is under significant research with related concepts in digital media use and mental health .

  8. Video game controversies - Wikipedia

    en.wikipedia.org/wiki/Video_game_controversies

    There have been many debates on the social effects of video games on players and broader society, as well as debates within the video game industry.Since the early 2000s, advocates of video games have emphasized their use as an expressive medium, arguing for their protection under the laws governing freedom of speech and also as an educational tool.

  9. Problematic smartphone use - Wikipedia

    en.wikipedia.org/wiki/Problematic_smartphone_use

    Consistent phone use can cause a chain reaction, affecting one aspect of a user's life and expanding to affect other aspects. It often starts with social disorders, which can lead to depression and stress, and ultimately affect lifestyle habits such as sleep and diet. [28] Research has shown a correlation between mobile phone overuse and ...