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OpenGL 4.0 was released alongside version 3.3. It was designed for hardware able to support Direct3D 11. As in OpenGL 3.0, this version of OpenGL contains a high number of fairly inconsequential extensions, designed to thoroughly expose the abilities of Direct3D 11-class hardware. Only the most influential extensions are listed below.
Originally introduced as an extension to OpenGL 1.4, GLSL was formally included into the OpenGL 2.0 core in 2004 by the OpenGL ARB. It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows.
It is backwards compatible with OpenGL ES 2.0, and partially compatible with WebGL 2.0, [15] as WebGL 2.0 was designed to have a high degree of interoperability with OpenGL ES 3.0. [16] The current version of the OpenGL ES 3.0 standard is 3.0.6, released in November 2019. [17] New functionality in the OpenGL ES 3.0 specification includes:
In Mac OS X 10.4 Tiger, Apple introduced Quartz 2D Extreme, enabling Quartz 2D to offload rendering to compatible GPUs. However, GPU rendering was not enabled by default due to potential video redraw issues or kernel panics. [4] In Mac OS X v10.5 Quartz 2D Extreme was renamed to QuartzGL. The Quartz Compositor is the compositing engine used by ...
ASTC Texture Compression Support and Compatibility Modus Support for OpenGL 4.4 (3.1 in 18.1) are other highlights in RadeonSI for AMD GCN Cards. New Vulkan 1.1 and more features for Intel and AMD are available. See more Details for Vulkan in Mesamatrix. [25] 4th version of 2018 is 18.3 and released as stable Version 18.3.1 in December 2018.
Features in version 2.8.4: [9] VS2010 build support; Features in version 3.0.0: [10] OpenGL ES 1.1, and OpenGL ES 2.0 support; OpenGL 3.x and 4.x support along with associated OpenGL extensions; Support for Android on tablets and phones; Support for IOS on tablets and phones (end users applications have already been accepted on the App Store)
In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...
The internal codenames of Mac OS X 10.0 through 10.2 are big cats. In Mac OS X 10.2, the internal codename "Jaguar" was used as a public name, and, for subsequent Mac OS X releases, big cat names were used as public names through until OS X 10.8 "Mountain Lion", and wine names were used as internal codenames through until OS X 10.10 "Syrah". [94]