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  2. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    OpenGL 4.0 was released alongside version 3.3. It was designed for hardware able to support Direct3D 11. As in OpenGL 3.0, this version of OpenGL contains a high number of fairly inconsequential extensions, designed to thoroughly expose the abilities of Direct3D 11-class hardware. Only the most influential extensions are listed below.

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Originally introduced as an extension to OpenGL 1.4, GLSL was formally included into the OpenGL 2.0 core in 2004 by the OpenGL ARB. It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows.

  4. Quartz (graphics layer) - Wikipedia

    en.wikipedia.org/wiki/Quartz_(graphics_layer)

    In Mac OS X 10.4 Tiger, Apple introduced Quartz 2D Extreme, enabling Quartz 2D to offload rendering to compatible GPUs. However, GPU rendering was not enabled by default due to potential video redraw issues or kernel panics. [4] In Mac OS X v10.5 Quartz 2D Extreme was renamed to QuartzGL. The Quartz Compositor is the compositing engine used by ...

  5. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    ASTC Texture Compression Support and Compatibility Modus Support for OpenGL 4.4 (3.1 in 18.1) are other highlights in RadeonSI for AMD GCN Cards. New Vulkan 1.1 and more features for Intel and AMD are available. See more Details for Vulkan in Mesamatrix. [25] 4th version of 2018 is 18.3 and released as stable Version 18.3.1 in December 2018.

  6. OpenGL ES - Wikipedia

    en.wikipedia.org/wiki/OpenGL_ES

    It is backwards compatible with OpenGL ES 2.0, and partially compatible with WebGL 2.0, [15] as WebGL 2.0 was designed to have a high degree of interoperability with OpenGL ES 3.0. [16] The current version of the OpenGL ES 3.0 standard is 3.0.6, released in November 2019. [17] New functionality in the OpenGL ES 3.0 specification includes:

  7. OpenSceneGraph - Wikipedia

    en.wikipedia.org/wiki/OpenSceneGraph

    Features in version 2.8.4: [9] VS2010 build support; Features in version 3.0.0: [10] OpenGL ES 1.1, and OpenGL ES 2.0 support; OpenGL 3.x and 4.x support along with associated OpenGL extensions; Support for Android on tablets and phones; Support for IOS on tablets and phones (end users applications have already been accepted on the App Store)

  8. Mac operating systems - Wikipedia

    en.wikipedia.org/wiki/Mac_operating_systems

    The system was originally marketed as simply "version 10" of Mac OS, but it has a history that is largely independent of the classic Mac OS. It is a Unix -based operating system [ 11 ] [ 12 ] built on NeXTSTEP and other NeXT technology from the late 1980s until early 1997, when Apple purchased the company and its CEO Steve Jobs returned to ...

  9. VirtualBox - Wikipedia

    en.wikipedia.org/wiki/VirtualBox

    macOS from version 11 to 14 both ARM and Intel versions: Preliminary Mac OS X support (beta stage) was added with VirtualBox 1.4, full support with 1.6. Support for Mac OS X 10.4 (Tiger) and earlier was removed with VirtualBox 3.1. [83] [84] Support for Mac OS X 10.5 (Leopard) was removed with VirtualBox 4.2. [85] [86]