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This is an index of notable commercial first-person shooter video games, sorted alphabetically by title. The developer, platform, and release date are provided where available.
Fallout 76 is a narrative prequel to previous Fallout games. It is set in an alternate history , [ 18 ] and takes place in 2102, twenty-five years after a nuclear war that devastated the Earth. The player character is a resident of Vault 76, a fallout shelter that was built in West Virginia to house America's best and brightest minds.
Fallout 76: Windows: November 14, 2018: Bethesda Game Studios [139] PlayStation 4: Xbox One: The Elder Scrolls: Blades: iOS: March 27, 2019: Bethesda Game Studios [140] Android: Nintendo Switch: May 14, 2020 [141] Rage 2: Windows: May 14, 2019: Avalanche Studios and id Software [136] PlayStation 4 [136] Xbox One [136] Stadia: November 19, 2019 ...
Fallout 76 is an online action role-playing game in the Fallout series. Developed by Bethesda Game Studios, Fallout 76 represented the studio's first foray for a fully online game, as well as the first time multiplayer is included in a Fallout game developed by Bethesda Studios.
Valve's logo. Valve is an American video game developer and publisher founded in 1996 by Gabe Newell and Mike Harrington.The company is based in Bellevue, Washington. [1] Valve's first game was Half-Life, a first-person shooter released in 1998. [2]
Fallout 76 and Fallout Shelter were exclusives to the launcher before eventually released on Steam. [65] In 2022, Bethesda shut down the launcher. The launcher was mostly met with negative reception. [66] [67] [68] PC Gamer said that "Bethesda's launcher seems to be designed more as a pretty interface to purchase Bethesda's games than a way of ...
Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.
As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...