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This is an accepted version of this page This is the latest accepted revision, reviewed on 28 January 2025. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...
The game spawned multiple sequels, including The Sims 2, The Sims 3, The Sims 4 and their expansion packs. His latest work, Spore, released in September 2008 and features gameplay based upon the model of evolution and scientific advancement. [4] The game sold 406,000 copies within three weeks of its release. [5]
The Sims FreePlay is the first free-to-play version of The Sims, and was released worldwide on December 15, 2011 for iOS devices, and on February 15, 2012 for Android. The game made it to Kindle Fire in October 2012, to BlackBerry 10 on July 31, 2013, and Windows Phone 8 in September 2013.
The Sims Stories is a series of video games from The Sims series released between 2007 and 2008, based on a modified version of The Sims 2 game engine. The modified game engine is optimized for play on systems with weaker specifications, such as laptops .
82. Reimagine a classic tale: Take a well-known story or fairy tale and give it a modern twist. 83. Superhero origins: Create a superhero character, detailing their origin story, powers, and ...
The Sims is a social simulation video game developed by Maxis and published by Electronic Arts in 2000. The game allows players to create and control virtual people, called "Sims", and manage their daily lives in a suburban setting.
The Sims 4: Get to Work is the first expansion pack, announced on February 4, 2015. It was released in North America on March 31, 2015, and Europe on April 2, 2015. [17] [18] It includes three new active careers; Detective, Doctor and Scientist, as well as the ability to run a retail business.
Players Unleashed!: Modding The Sims and the Culture of Gaming. Amsterdam: Amsterdam University Press. Retrieved from Modding The Sims and the Culture of Gaming; Futter, Mike (May 4, 2015). "The Fallacy Of Free Mods - Paying Creators, Developers, And Valve Is The Right Move (And May Return)". Game Informer. Archived from the original on May 5, 2015