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  2. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...

  3. Microtransaction - Wikipedia

    en.wikipedia.org/wiki/Microtransaction

    In conjunction with having virtual currency be used to purchase items, tools, furniture, and animals, these mobile games made it so users can purchase currency and then use that currency to reduce or eliminate the wait times attached to certain actions, like planting and growing carrots or collecting taxes from the townspeople.

  4. List of years in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_years_in_video_games

    History of video game consoles. Console war; 1st generation (1972–1983) 2nd generation (1976–1992) Video game crash of 1983; 3rd generation (1983–2003) 4th generation (1987–2003) 5th generation (1993–2005) 6th generation (1998–2013) 7th generation (2005–2017) 8th generation (2012–present) 9th generation (2020–present)

  5. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    These video game communities may have nothing in common, or instead be designed for dedicated, skilled players, or even clans made for those with shared commonalities such as personality, ethnicity, heritage, language or gender. Another key component of many video game networks is the connection between the player base and the game developers.

  6. Trade - Wikipedia

    en.wikipedia.org/wiki/Trade

    Traders generally negotiate through a medium of credit or exchange, such as money. Though some economists characterize barter (i.e. trading things without the use of money [1]) as an early form of trade, money was invented before written history began. Consequently, any story of how money first developed is mostly based on conjecture and ...

  7. Medium of exchange - Wikipedia

    en.wikipedia.org/wiki/Medium_of_exchange

    In a barter transaction, one valuable good is exchanged for another of approximately equivalent value. William Stanley Jevons described how a widely accepted medium allows each barter exchange to be split into three difficulties of barter. [19] A medium of exchange is deemed to eliminate the need for a coincidence of wants.

  8. Barter - Wikipedia

    en.wikipedia.org/wiki/Barter

    Other anthropologists have questioned whether barter is typically between "total" strangers, a form of barter known as "silent trade". Silent trade, also called silent barter, dumb barter ("dumb" here used in its old meaning of "mute"), or depot trade, is a method by which traders who cannot speak each other's language can trade without talking ...

  9. List of historical video games - Wikipedia

    en.wikipedia.org/wiki/List_of_historical_video_games

    The historical video game belongs to a video game genre in which stories are based upon historical events, environments, or people. Some historical video games are simulators, which attempt an accurate portrayal of a historical event, civilization or biography, to the degree that the available historical research will allow.