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  2. ZX Interface 2 - Wikipedia

    en.wikipedia.org/wiki/ZX_Interface_2

    The interface two comes with two joystick ports that are mapped to keyboard keys. Each joystick direction switch and the fire switch replicate a keypress on the Spectrum keyboard. This differs from the then-popular Kempston Interface, whose joystick switches are separate to the keyboard and read using a Z80 IN 31 instruction.

  3. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    The numeric keypad found on the keyboard is also used as a game controller and can be found on a number of separate devices, most notably early consoles, usually attached to a joystick or a paddle. The keypad is a small grid of keys with at least the digits 0–9.

  4. USB human interface device class - Wikipedia

    en.wikipedia.org/wiki/USB_human_interface_device...

    In computing, the USB human interface device class (USB HID class) is a part of the USB specification for computer peripherals: it specifies a device class (a type of computer hardware) for human interface devices such as keyboards, mice, touchscreen, game controllers and alphanumeric display devices.

  5. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    For example, one application developed at Carnegie Mellon used the device as a peripheral for navigating massive social network maps. Linux treats this device as a joystick (with all 3 axis and 12 plus 3 buttons) and can be used as one or using various applets can be used as a "joystick action to key press" device (e.g. Joy2Key)

  6. Atari joystick port - Wikipedia

    en.wikipedia.org/wiki/Atari_joystick_port

    The keyboard controller was relatively rare on the 2600, but a more substantial version for numeric input was more common on the Atari 400 and 800. Keyboard controllers were used in the Atari systems as auxiliary inputs, for numeric keypads on the 8-bit machines and special purpose controllers on the 2600, like the Star Raiders port. They were ...

  7. DirectInput - Wikipedia

    en.wikipedia.org/wiki/DirectInput

    In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.

  8. Kempston Micro Electronics - Wikipedia

    en.wikipedia.org/wiki/Kempston_Micro_Electronics

    Kempston joystick interface Kempston Interface plugged into a Spectrum Plus ZX Spectrum Kempston Joystick Interface with 3 ports and cartridge slot. The Kempston Interface is a joystick interface used on the ZX Spectrum series of computers that allows controllers complying with the de facto Atari joystick port standard (using the DE-9 connector) to be used with the machine.

  9. Gaming keypad - Wikipedia

    en.wikipedia.org/wiki/Gaming_keypad

    The commonly used keys for gaming on a computer are the 'W', 'A', 'S', 'D', and the keys close and adjacent to these keys. These keys and style of using a keyboard is referred to as WASD. A gaming keypad will not only optimize the WASD layout, but will often contain extra functionality, such as volume control, the Esc. key, the F1–F12 keys ...