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The newest release, Bloons TD 6, was released on June 14, 2018. [13] The series was retitled from Bloons Tower Defense to Bloons TD in 2009 due to infringement on the Tower Defense: Lost Earth trademark owned by Com2uS. [14] There are currently six mainline games, and many spin-off games based primarily on the Bloons Tower Defense series. [15]
Bloons TD 6 is a 2018 tower defense game developed and published by Ninja Kiwi, where various monkeys pop "bloons". The sixth and latest entry in the Bloons Tower Defense series, it first released on June 13, 2018, for iOS and Android. [2] It was later released on Microsoft Windows in December 2018, and macOS in March 2020 via Steam.
In the Bloons Tower Defense series (often abbreviated Bloons TD or BTD), the main objective of the game is to pop the enemy Bloons before they reach the end of the path on the game screen. The player has various types of towers available to defend against the Bloons, such as Dart Monkeys, Tack Shooters, and the powerful Super Monkey.
Bloons TD 6 is the currently newest installment of the Bloons TD series, and the aim of the game remains mostly similar to other games of the Bloons TD series, [26] but with additional features that earlier games of the series lack. Bloons TD Battles 2 is a multiplayer-oriented version of Bloons TD 6, as well as a sequel to Bloons TD Battles.
Tower defense is seen as a subgenre of real-time strategy video games, due to its real-time origins, [2] [3] even though many modern tower defense games include aspects of turn-based strategy. Strategic choice and positioning of defensive elements is an essential strategy of the genre.
As with other games of the series, Bloons TD 6 is a tower defense game. Bloons TD 6 utilizes 3D graphics in its gameplay, but it is played primarily in a 2.5 D perspective." A lot of repetition here, and can be shortened: "Gameplay of Bloons TD 6 is a tower defense game played from a 2.5D perspective, similar to that of previous entries in the ...
It was followed by two spiritual successors, League of Legends (2009) and Heroes of Newerth (2010), as well by a standalone sequel, Dota 2 (2013), and numerous other games in the genre, such as Smite (2014) and Heroes of the Storm (2015). [5] [6] By the early 2010s, the genre had become a big part of the esports category.
The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.