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Java port of Quake II game engine Java 3D: Java: Yes 3D Cross-platform: BSD: Community-centric project. Used by many schools as part of course work Jedi: C: Yes 2.5D DOS, Windows: Star Wars: Dark Forces, Outlaws: Proprietary: Rumored to have been reverse-engineered from Doom engine jMonkeyEngine: Java: 2004 Yes 3D Cross-platform: Grappling Hook ...
TensorFlow serves as a core platform and library for machine learning. TensorFlow's APIs use Keras to allow users to make their own machine-learning models. [33] [43] In addition to building and training their model, TensorFlow can also help load the data to train the model, and deploy it using TensorFlow Serving. [44]
Pages in category "Java platform games" The following 127 pages are in this category, out of 127 total. This list may not reflect recent changes. A.
Alea GPU also provides a simplified GPU programming model based on GPU parallel-for and parallel aggregate using delegates and automatic memory management. [22] MATLAB supports GPGPU acceleration using the Parallel Computing Toolbox and MATLAB Distributed Computing Server, [23] and third-party packages like Jacket.
Keras allows users to produce deep models on smartphones (iOS and Android), on the web, or on the Java Virtual Machine. [8] It also allows use of distributed training of deep-learning models on clusters of graphics processing units (GPU) and tensor processing units (TPU). [13]
This is a list of notable open-source video games. Open-source video games are assembled from and are themselves open-source software, including public domain games with public domain source code. This list also includes games in which the engine is open-source but other data (such as art and music) is under a more restrictive license.
CUDA is a software layer that gives direct access to the GPU's virtual instruction set and parallel computational elements for the execution of compute kernels. [6] In addition to drivers and runtime kernels, the CUDA platform includes compilers, libraries and developer tools to help programmers accelerate their applications.
This category is for game engines and middleware (such as a physics engine) designed for computer and video games, including source ports Wikimedia Commons has media related to Game engines . Contents