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Zeus was released on April 10, 2014, as a free DLC for Arma 3. Announced in February 2014, Zeus was Arma 3's first DLC and centers around the titular "Zeus", a player-controlled gamemaster role that has full control over a scenario and can manage the flow of a game session for themselves or other players. Using an interface similar to the Eden ...
Mod release Standalone Notes 0 A.D. Age of Empires II: 2000 2010 April 2 The standalone version is under development by Wildfire Games and using the Pyrogenesis engine. Alien Swarm: Unreal Tournament 2004: 2004 May 28 2010 July 19 [1] The standalone version was developed by Valve and ported to the Source engine. Angels Fall First: Planetstorm ...
Impressions specialized in historical strategy games and is best known for its City Building Series, which include Caesar, Pharaoh, Zeus: Master of Olympus, and Emperor: Rise of the Middle Kingdom. In 1998, Impressions Games was the most profitable division of Havas Interactive , with $20 million in net profit.
Arma (sometimes stylized as ArmA) is a series of first-and third-person military tactical shooters developed by Czech game developer Bohemia Interactive and originally released for Microsoft Windows. The series centers around realistic depictions of modern warfare from various perspectives.
A few mods become very popular and convert themselves into distinct games, with the rights getting bought and turning into an official modification, or in some cases a stand-alone title that does not require the original game to play. Technical and social skills are needed to create a mod. [3] A group of mod developers may join to form a "mod ...
Arma 3, Arma 2's direct sequel, was released on 12 September 2013. Set in the same universe as Arma 2 in the 2030s (establishing Operation Eagle Wing as non-canon), Arma 3 follows a conflict between NATO and the Canton Protocol Strategic Alliance Treaty (CSAT) in the Aegean Sea nation of the Republic of Altis and Stratis. The game has seen ...
Zeus is set in a mythical version of ancient Greece and features many of the gods from the Greek pantheon and legendary monsters from ancient Greek mythology. The game chooses not to accurately portray the historical setting in which it is based, choosing instead to include elements based on mythology and anachronisms. [7] [3]
Bohemia Interactive founder Marek Španěl aspired to become a game developer in the 1980s, after his brother was convinced to buy a TI-99/4A computer. Španěl first worked as a salesman for a game distribution company and made a 3D hovercraft simulator Gravon: Real Virtuality for Atari Falcon in 1995, which sold 400 copies only. [5]