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  2. Wikipedia:Userboxes/Games/Video games - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Userboxes/Games/...

    Download QR code; Print/export Download as PDF; ... Some pseudo-random dude/userboxing/final form ... This user is a Hypixel tryhard. User:Pact64/Userboxes /2b2t}} ...

  3. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    Function calls and blocks of code, such as code contained within a loop, are often replaced by a one-line natural language sentence. Depending on the writer, pseudocode may therefore vary widely in style, from a near-exact imitation of a real programming language at one extreme, to a description approaching formatted prose at the other.

  4. Category:Articles with example pseudocode - Wikipedia

    en.wikipedia.org/wiki/Category:Articles_with...

    Pages in category "Articles with example pseudocode" The following 186 pages are in this category, out of 186 total. ... Code of Conduct; Developers; Statistics;

  5. List of pseudonyms - Wikipedia

    en.wikipedia.org/wiki/List_of_pseudonyms

    This is a list of pseudonyms, in various categories. This is a dynamic list and may never be able to satisfy particular standards for completeness. You can help by adding missing items with reliable sources .

  6. List of random number generators - Wikipedia

    en.wikipedia.org/wiki/List_of_random_number...

    These approaches combine a pseudo-random number generator (often in the form of a block or stream cipher) with an external source of randomness (e.g., mouse movements, delay between keyboard presses etc.). /dev/random – Unix-like systems; CryptGenRandom – Microsoft Windows; Fortuna

  7. x86 instruction listings - Wikipedia

    en.wikipedia.org/wiki/X86_instruction_listings

    The default OperandSize and AddressSize to use for each instruction is given by the D bit of the segment descriptor of the current code segment - D=0 makes both 16-bit, D=1 makes both 32-bit. Additionally, they can be overridden on a per-instruction basis with two new instruction prefixes that were introduced in the 80386:

  8. Pseudorandom noise - Wikipedia

    en.wikipedia.org/wiki/Pseudorandom_noise

    A pseudo-noise code (PN code) or pseudo-random-noise code (PRN code) is one that has a spectrum similar to a random sequence of bits but is deterministically generated. The most commonly used sequences in direct-sequence spread spectrum systems are maximal length sequences, Gold codes, Kasami codes, and Barker codes.

  9. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...